File size: 1,417 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraExperienceActionSet.h"
#include "GameFeatureAction.h"
#if WITH_EDITOR
#include "Misc/DataValidation.h"
#endif
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraExperienceActionSet)
#define LOCTEXT_NAMESPACE "LyraSystem"
ULyraExperienceActionSet::ULyraExperienceActionSet()
{
}
#if WITH_EDITOR
EDataValidationResult ULyraExperienceActionSet::IsDataValid(FDataValidationContext& Context) const
{
EDataValidationResult Result = CombineDataValidationResults(Super::IsDataValid(Context), EDataValidationResult::Valid);
int32 EntryIndex = 0;
for (const UGameFeatureAction* Action : Actions)
{
if (Action)
{
EDataValidationResult ChildResult = Action->IsDataValid(Context);
Result = CombineDataValidationResults(Result, ChildResult);
}
else
{
Result = EDataValidationResult::Invalid;
Context.AddError(FText::Format(LOCTEXT("ActionEntryIsNull", "Null entry at index {0} in Actions"), FText::AsNumber(EntryIndex)));
}
++EntryIndex;
}
return Result;
}
#endif
#if WITH_EDITORONLY_DATA
void ULyraExperienceActionSet::UpdateAssetBundleData()
{
Super::UpdateAssetBundleData();
for (UGameFeatureAction* Action : Actions)
{
if (Action)
{
Action->AddAdditionalAssetBundleData(AssetBundleData);
}
}
}
#endif // WITH_EDITORONLY_DATA
#undef LOCTEXT_NAMESPACE
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