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7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/RuntimeOptionsBase.h"
#include "LyraRuntimeOptions.generated.h"
#define UE_API LYRAGAME_API
class UObject;
struct FFrame;
/**
* ULyraRuntimeOptions: Supports checking at runtime whether features are enabled/disabled, changing
* configuration parameters, console cheats, startup commands.
*
* Add a new Property that *defaults* (either naturally or in the constructor) to the desired
* normal state. (e.g. bDisableSomething). If you ever need to suddenly disable that thing in the
* live game, you'll be able to.
*
* For testing you can run with -ro.bDisableSomething=true to override the defaults. This is only
* available in non-shipping builds.
*
* Variables are registered with the console under the 'ro' namespace. E.g. ro.bDisableSomething
*/
UCLASS(MinimalAPI, config = RuntimeOptions, BlueprintType)
class ULyraRuntimeOptions : public URuntimeOptionsBase
{
GENERATED_BODY()
public:
static UE_API const ULyraRuntimeOptions& Get();
UE_API ULyraRuntimeOptions();
UFUNCTION(BlueprintPure, Category = Options)
static UE_API ULyraRuntimeOptions* GetRuntimeOptions();
};
#undef UE_API
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