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// Copyright Epic Games, Inc. All Rights Reserved.

#include "LyraTextHotfixConfig.h"
#include "Internationalization/PolyglotTextData.h"
#include "Internationalization/TextLocalizationManager.h"

#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraTextHotfixConfig)

ULyraTextHotfixConfig::ULyraTextHotfixConfig(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
}

void ULyraTextHotfixConfig::ApplyTextReplacements() const

{
	FTextLocalizationManager::Get().RegisterPolyglotTextData(TextReplacements);
}

void ULyraTextHotfixConfig::PostInitProperties()

{
	Super::PostInitProperties();
	ApplyTextReplacements();
}

void ULyraTextHotfixConfig::PostReloadConfig(FProperty* PropertyThatWasLoaded)

{
	Super::PostReloadConfig(PropertyThatWasLoaded);
	ApplyTextReplacements();
}

#if WITH_EDITOR
void ULyraTextHotfixConfig::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)

{
	Super::PostEditChangeProperty(PropertyChangedEvent);
	ApplyTextReplacements();
}
#endif