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// Copyright Epic Games, Inc. All Rights Reserved.

#include "Input/LyraInputUserSettings.h"

void ULyraInputUserSettings::ApplySettings()

{
	Super::ApplySettings();

	// Add any functionality you want to happen when the input settings are applied to the user
	// This is a good place to put a breakpoint in your debugger to see the flow of
	// how input settings are used :)
}