File size: 1,966 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UserSettings/EnhancedInputUserSettings.h"
#include "PlayerMappableKeySettings.h"
#include "LyraInputUserSettings.generated.h"
#define UE_API LYRAGAME_API
/**
* Custom settings class for any input related settings for the Lyra game.
* This will be serialized out at the same time as the Lyra Shared Settings and is
* compatible with cloud saves through by calling the "Serialize" function.
*/
UCLASS(MinimalAPI)
class ULyraInputUserSettings : public UEnhancedInputUserSettings
{
GENERATED_BODY()
public:
//~ Begin UEnhancedInputUserSettings interface
UE_API virtual void ApplySettings() override;
//~ End UEnhancedInputUserSettings interface
// Add any additional Input Settings here!
// Some ideas could be:
// - "toggle vs. hold" to trigger in game actions
// - aim sensitivity should go here
// - etc
// Make sure to mark your properties with the "SaveGame" metadata to have them serialize when saved
//UPROPERTY(SaveGame, BlueprintReadWrite, Category="Enhanced Input|User Settings")
// bool bSomeExampleProperty;
};
/**
* Player Mappable Key settings are settings that are accessible per-action key mapping.
* This is where you could place additional metadata that may be used by your settings UI,
* input triggers, or other places where you want to know about a key setting.
*/
UCLASS(MinimalAPI)
class ULyraPlayerMappableKeySettings : public UPlayerMappableKeySettings
{
GENERATED_BODY()
public:
/** Returns the tooltip that should be displayed on the settings screen for this key */
UE_API const FText& GetTooltipText() const;
protected:
/** The tooltip that should be associated with this action when displayed on the settings screen */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Settings", meta=(AllowPrivateAccess=true))
FText Tooltip = FText::GetEmpty();
};
#undef UE_API
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