File size: 3,301 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraPlayerInput.h"
#include "Performance/LatencyMarkerModule.h"
#include "Settings/LyraSettingsLocal.h"
ULyraPlayerInput::ULyraPlayerInput()
: Super()
{
// Don't bind to any settings delegates on the CDO, otherwise there would be a constant bound listener
// and it wouldn't even do anything because it doesn't get ticked/process input
if (HasAnyFlags(RF_ClassDefaultObject | RF_ArchetypeObject))
{
return;
}
BindToLatencyMarkerSettingChange();
}
ULyraPlayerInput::~ULyraPlayerInput()
{
UnbindLatencyMarkerSettingChangeListener();
}
bool ULyraPlayerInput::InputKey(const FInputKeyEventArgs& Params)
{
const bool bResult = Super::InputKey(Params);
// Note: Since Lyra is only going to support the "Reflex" plugin to handle latency markers,
// we could #if PLATFORM_DESKTOP this away to save on other platforms. However, for the sake
// of extensibility for this same project we will not do that.
ProcessInputEventForLatencyMarker(Params);
return bResult;
}
void ULyraPlayerInput::ProcessInputEventForLatencyMarker(const FInputKeyEventArgs& Params)
{
if (!bShouldTriggerLatencyFlash)
{
return;
}
// Flash the latency marker on left mouse down
if (Params.Key == EKeys::LeftMouseButton)
{
TArray<ILatencyMarkerModule*> LatencyMarkerModules = IModularFeatures::Get().GetModularFeatureImplementations<ILatencyMarkerModule>(ILatencyMarkerModule::GetModularFeatureName());
for (ILatencyMarkerModule* LatencyMarkerModule : LatencyMarkerModules)
{
// TRIGGER_FLASH is 7
LatencyMarkerModule->SetCustomLatencyMarker(7, GFrameCounter);
}
}
}
void ULyraPlayerInput::BindToLatencyMarkerSettingChange()
{
if (!ULyraSettingsLocal::DoesPlatformSupportLatencyMarkers())
{
return;
}
ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get();
if (!Settings)
{
return;
}
Settings->OnLatencyFlashInidicatorSettingsChangedEvent().AddUObject(this, &ThisClass::HandleLatencyMarkerSettingChanged);
// Initalize the settings and make sure that the input latency modules are enabled
HandleLatencyMarkerSettingChanged();
}
void ULyraPlayerInput::UnbindLatencyMarkerSettingChangeListener()
{
ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get();
if (!Settings)
{
return;
}
Settings->OnLatencyFlashInidicatorSettingsChangedEvent().RemoveAll(this);
}
void ULyraPlayerInput::HandleLatencyMarkerSettingChanged()
{
// Make sure that we only ever get this callback on platforms which support latency markers
ensure(ULyraSettingsLocal::DoesPlatformSupportLatencyMarkers());
const ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get();
if (!Settings)
{
return;
}
// Enable or disable the latency flash on all the marker modules according to the settings change
bShouldTriggerLatencyFlash = Settings->GetEnableLatencyFlashIndicators();
TArray<ILatencyMarkerModule*> LatencyMarkerModules = IModularFeatures::Get().GetModularFeatureImplementations<ILatencyMarkerModule>(ILatencyMarkerModule::GetModularFeatureName());
for (ILatencyMarkerModule* LatencyMarkerModule : LatencyMarkerModules)
{
LatencyMarkerModule->SetFlashIndicatorEnabled(bShouldTriggerLatencyFlash);
}
} |