File size: 1,071 Bytes
7fd553e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "EnhancedPlayerInput.h"

#include "LyraPlayerInput.generated.h"

/**

 * Custom player input class for Lyra. This extends the functionality of Enhanced Input to also include

 * some input latency tracking on key press.

 *

 * Extend this class if you have any special logic which you may want to run relating to when keys are pressed

 * or when input is flushed.

 */
UCLASS(config = Input, transient)
class ULyraPlayerInput : public UEnhancedPlayerInput
{
	GENERATED_BODY()

public:
	ULyraPlayerInput();
	virtual ~ULyraPlayerInput() override;

protected:
	//~ Begin UEnhancedPlayerInput Interface
	virtual bool InputKey(const FInputKeyEventArgs& Params) override;
	//~ End of UEnhancedPlayerInput interface

	void ProcessInputEventForLatencyMarker(const FInputKeyEventArgs& Params);
	void BindToLatencyMarkerSettingChange();
	void UnbindLatencyMarkerSettingChangeListener();
	void HandleLatencyMarkerSettingChanged();

	bool bShouldTriggerLatencyFlash = false;
};