File size: 1,071 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnhancedPlayerInput.h"
#include "LyraPlayerInput.generated.h"
/**
* Custom player input class for Lyra. This extends the functionality of Enhanced Input to also include
* some input latency tracking on key press.
*
* Extend this class if you have any special logic which you may want to run relating to when keys are pressed
* or when input is flushed.
*/
UCLASS(config = Input, transient)
class ULyraPlayerInput : public UEnhancedPlayerInput
{
GENERATED_BODY()
public:
ULyraPlayerInput();
virtual ~ULyraPlayerInput() override;
protected:
//~ Begin UEnhancedPlayerInput Interface
virtual bool InputKey(const FInputKeyEventArgs& Params) override;
//~ End of UEnhancedPlayerInput interface
void ProcessInputEventForLatencyMarker(const FInputKeyEventArgs& Params);
void BindToLatencyMarkerSettingChange();
void UnbindLatencyMarkerSettingChangeListener();
void HandleLatencyMarkerSettingChanged();
bool bShouldTriggerLatencyFlash = false;
}; |