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// Copyright Epic Games, Inc. All Rights Reserved.

#include "Input/LyraPlayerMappableKeyProfile.h"

void ULyraPlayerMappableKeyProfile::EquipProfile()

{
	Super::EquipProfile();

	// Do anything you may want to when a new key profile is equipped
}

void ULyraPlayerMappableKeyProfile::UnEquipProfile()

{
	Super::UnEquipProfile();
	
	// Do anything you may want to when a new key profile is unequipped
}