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7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Abilities/GameplayAbilityTargetActor_Trace.h"
#include "GameplayAbilityTargetActor_Interact.generated.h"
class AActor;
class UObject;
/** Intermediate base class for all interaction target actors. */
UCLASS(Blueprintable)
class AGameplayAbilityTargetActor_Interact : public AGameplayAbilityTargetActor_Trace
{
GENERATED_BODY()
public:
AGameplayAbilityTargetActor_Interact(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
virtual FHitResult PerformTrace(AActor* InSourceActor) override;
protected:
};
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