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7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Abilities/GameplayAbility.h"
#include "InteractionOption.h"
#include "IInteractionInstigator.generated.h"
struct FInteractionQuery;
/** */
UINTERFACE(MinimalAPI, meta = (CannotImplementInterfaceInBlueprint))
class UInteractionInstigator : public UInterface
{
GENERATED_BODY()
};
/**
* Implementing this interface allows you to add an arbitrator to the interaction process. For example,
* some games present the user with a menu to pick which interaction they want to perform. This will allow you
* to take the multiple matches (Assuming your ULyraGameplayAbility_Interact subclass generates more than one option).
*/
class IInteractionInstigator
{
GENERATED_BODY()
public:
/** Will be called if there are more than one InteractOptions that need to be decided on. */
virtual FInteractionOption ChooseBestInteractionOption(const FInteractionQuery& InteractQuery, const TArray<FInteractionOption>& InteractOptions) = 0;
};
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