File size: 1,723 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "IPickupable.h"
#include "GameFramework/Actor.h"
#include "LyraInventoryManagerComponent.h"
#include "UObject/ScriptInterface.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(IPickupable)
class UActorComponent;
UPickupableStatics::UPickupableStatics()
: Super(FObjectInitializer::Get())
{
}
TScriptInterface<IPickupable> UPickupableStatics::GetFirstPickupableFromActor(AActor* Actor)
{
// If the actor is directly pickupable, return that.
TScriptInterface<IPickupable> PickupableActor(Actor);
if (PickupableActor)
{
return PickupableActor;
}
// If the actor isn't pickupable, it might have a component that has a pickupable interface.
TArray<UActorComponent*> PickupableComponents = Actor ? Actor->GetComponentsByInterface(UPickupable::StaticClass()) : TArray<UActorComponent*>();
if (PickupableComponents.Num() > 0)
{
// Get first pickupable, if the user needs more sophisticated pickup distinction, will need to be solved elsewhere.
return TScriptInterface<IPickupable>(PickupableComponents[0]);
}
return TScriptInterface<IPickupable>();
}
void UPickupableStatics::AddPickupToInventory(ULyraInventoryManagerComponent* InventoryComponent, TScriptInterface<IPickupable> Pickup)
{
if (InventoryComponent && Pickup)
{
const FInventoryPickup& PickupInventory = Pickup->GetPickupInventory();
for (const FPickupTemplate& Template : PickupInventory.Templates)
{
InventoryComponent->AddItemDefinition(Template.ItemDef, Template.StackCount);
}
for (const FPickupInstance& Instance : PickupInventory.Instances)
{
InventoryComponent->AddItemInstance(Instance.Item);
}
}
}
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