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// Copyright Epic Games, Inc. All Rights Reserved.

#include "LyraInventoryItemInstance.h"

#include "Inventory/LyraInventoryItemDefinition.h"
#include "Net/UnrealNetwork.h"

#if UE_WITH_IRIS
#include "Iris/ReplicationSystem/ReplicationFragmentUtil.h"
#endif // UE_WITH_IRIS

#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraInventoryItemInstance)

class FLifetimeProperty;

ULyraInventoryItemInstance::ULyraInventoryItemInstance(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
}

void ULyraInventoryItemInstance::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const

{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(ThisClass, StatTags);
	DOREPLIFETIME(ThisClass, ItemDef);
}

#if UE_WITH_IRIS
void ULyraInventoryItemInstance::RegisterReplicationFragments(UE::Net::FFragmentRegistrationContext& Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)

{
	using namespace UE::Net;

	// Build descriptors and allocate PropertyReplicationFragments for this object
	FReplicationFragmentUtil::CreateAndRegisterFragmentsForObject(this, Context, RegistrationFlags);
}
#endif // UE_WITH_IRIS

void ULyraInventoryItemInstance::AddStatTagStack(FGameplayTag Tag, int32 StackCount)

{
	StatTags.AddStack(Tag, StackCount);
}

void ULyraInventoryItemInstance::RemoveStatTagStack(FGameplayTag Tag, int32 StackCount)

{
	StatTags.RemoveStack(Tag, StackCount);
}

int32 ULyraInventoryItemInstance::GetStatTagStackCount(FGameplayTag Tag) const

{
	return StatTags.GetStackCount(Tag);
}

bool ULyraInventoryItemInstance::HasStatTag(FGameplayTag Tag) const

{
	return StatTags.ContainsTag(Tag);
}

void ULyraInventoryItemInstance::SetItemDef(TSubclassOf<ULyraInventoryItemDefinition> InDef)

{
	ItemDef = InDef;
}

const ULyraInventoryItemFragment* ULyraInventoryItemInstance::FindFragmentByClass(TSubclassOf<ULyraInventoryItemFragment> FragmentClass) const

{
	if ((ItemDef != nullptr) && (FragmentClass != nullptr))
	{
		return GetDefault<ULyraInventoryItemDefinition>(ItemDef)->FindFragmentByClass(FragmentClass);
	}

	return nullptr;
}