File size: 1,220 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "GameplayMessageProcessor.h"
#include "Engine/World.h"
#include "GameFramework/GameStateBase.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GameplayMessageProcessor)
void UGameplayMessageProcessor::BeginPlay()
{
Super::BeginPlay();
StartListening();
}
void UGameplayMessageProcessor::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
Super::EndPlay(EndPlayReason);
StopListening();
// Remove any listener handles
UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this);
for (FGameplayMessageListenerHandle& Handle : ListenerHandles)
{
MessageSubsystem.UnregisterListener(Handle);
}
ListenerHandles.Empty();
}
void UGameplayMessageProcessor::StartListening()
{
}
void UGameplayMessageProcessor::StopListening()
{
}
void UGameplayMessageProcessor::AddListenerHandle(FGameplayMessageListenerHandle&& Handle)
{
ListenerHandles.Add(MoveTemp(Handle));
}
double UGameplayMessageProcessor::GetServerTime() const
{
if (AGameStateBase* GameState = GetWorld()->GetGameState())
{
return GameState->GetServerWorldTimeSeconds();
}
else
{
return 0.0;
}
}
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