File size: 2,196 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameplayTagContainer.h"
#include "LyraVerbMessage.h"
#include "Net/Serialization/FastArraySerializer.h"
#include "LyraVerbMessageReplication.generated.h"
class UObject;
struct FLyraVerbMessageReplication;
struct FNetDeltaSerializeInfo;
/**
* Represents one verb message
*/
USTRUCT(BlueprintType)
struct FLyraVerbMessageReplicationEntry : public FFastArraySerializerItem
{
GENERATED_BODY()
FLyraVerbMessageReplicationEntry()
{}
FLyraVerbMessageReplicationEntry(const FLyraVerbMessage& InMessage)
: Message(InMessage)
{
}
FString GetDebugString() const;
private:
friend FLyraVerbMessageReplication;
UPROPERTY()
FLyraVerbMessage Message;
};
/** Container of verb messages to replicate */
USTRUCT(BlueprintType)
struct FLyraVerbMessageReplication : public FFastArraySerializer
{
GENERATED_BODY()
FLyraVerbMessageReplication()
{
}
public:
void SetOwner(UObject* InOwner) { Owner = InOwner; }
// Broadcasts a message from server to clients
void AddMessage(const FLyraVerbMessage& Message);
//~FFastArraySerializer contract
void PreReplicatedRemove(const TArrayView<int32> RemovedIndices, int32 FinalSize);
void PostReplicatedAdd(const TArrayView<int32> AddedIndices, int32 FinalSize);
void PostReplicatedChange(const TArrayView<int32> ChangedIndices, int32 FinalSize);
//~End of FFastArraySerializer contract
bool NetDeltaSerialize(FNetDeltaSerializeInfo& DeltaParms)
{
return FFastArraySerializer::FastArrayDeltaSerialize<FLyraVerbMessageReplicationEntry, FLyraVerbMessageReplication>(CurrentMessages, DeltaParms, *this);
}
private:
void RebroadcastMessage(const FLyraVerbMessage& Message);
private:
// Replicated list of gameplay tag stacks
UPROPERTY()
TArray<FLyraVerbMessageReplicationEntry> CurrentMessages;
// Owner (for a route to a world)
UPROPERTY()
TObjectPtr<UObject> Owner = nullptr;
};
template<>
struct TStructOpsTypeTraits<FLyraVerbMessageReplication> : public TStructOpsTypeTraitsBase2<FLyraVerbMessageReplication>
{
enum
{
WithNetDeltaSerializer = true,
};
};
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