File size: 5,076 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "Player/LyraLocalPlayer.h"
#include "AudioMixerBlueprintLibrary.h"
#include "Engine/World.h"
#include "GameFramework/PlayerController.h"
#include "Settings/LyraSettingsLocal.h"
#include "Settings/LyraSettingsShared.h"
#include "CommonUserSubsystem.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraLocalPlayer)
class UObject;
ULyraLocalPlayer::ULyraLocalPlayer()
{
}
void ULyraLocalPlayer::PostInitProperties()
{
Super::PostInitProperties();
if (ULyraSettingsLocal* LocalSettings = GetLocalSettings())
{
LocalSettings->OnAudioOutputDeviceChanged.AddUObject(this, &ULyraLocalPlayer::OnAudioOutputDeviceChanged);
}
}
void ULyraLocalPlayer::SwitchController(class APlayerController* PC)
{
Super::SwitchController(PC);
OnPlayerControllerChanged(PlayerController);
}
bool ULyraLocalPlayer::SpawnPlayActor(const FString& URL, FString& OutError, UWorld* InWorld)
{
const bool bResult = Super::SpawnPlayActor(URL, OutError, InWorld);
OnPlayerControllerChanged(PlayerController);
return bResult;
}
void ULyraLocalPlayer::InitOnlineSession()
{
OnPlayerControllerChanged(PlayerController);
Super::InitOnlineSession();
}
void ULyraLocalPlayer::OnPlayerControllerChanged(APlayerController* NewController)
{
// Stop listening for changes from the old controller
FGenericTeamId OldTeamID = FGenericTeamId::NoTeam;
if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast<ILyraTeamAgentInterface>(LastBoundPC.Get()))
{
OldTeamID = ControllerAsTeamProvider->GetGenericTeamId();
ControllerAsTeamProvider->GetTeamChangedDelegateChecked().RemoveAll(this);
}
// Grab the current team ID and listen for future changes
FGenericTeamId NewTeamID = FGenericTeamId::NoTeam;
if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast<ILyraTeamAgentInterface>(NewController))
{
NewTeamID = ControllerAsTeamProvider->GetGenericTeamId();
ControllerAsTeamProvider->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnControllerChangedTeam);
LastBoundPC = NewController;
}
ConditionalBroadcastTeamChanged(this, OldTeamID, NewTeamID);
}
void ULyraLocalPlayer::SetGenericTeamId(const FGenericTeamId& NewTeamID)
{
// Do nothing, we merely observe the team of our associated player controller
}
FGenericTeamId ULyraLocalPlayer::GetGenericTeamId() const
{
if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast<ILyraTeamAgentInterface>(PlayerController))
{
return ControllerAsTeamProvider->GetGenericTeamId();
}
else
{
return FGenericTeamId::NoTeam;
}
}
FOnLyraTeamIndexChangedDelegate* ULyraLocalPlayer::GetOnTeamIndexChangedDelegate()
{
return &OnTeamChangedDelegate;
}
ULyraSettingsLocal* ULyraLocalPlayer::GetLocalSettings() const
{
return ULyraSettingsLocal::Get();
}
ULyraSettingsShared* ULyraLocalPlayer::GetSharedSettings() const
{
if (!SharedSettings)
{
// On PC it's okay to use the sync load because it only checks the disk
// This could use a platform tag to check for proper save support instead
bool bCanLoadBeforeLogin = PLATFORM_DESKTOP;
if (bCanLoadBeforeLogin)
{
SharedSettings = ULyraSettingsShared::LoadOrCreateSettings(this);
}
else
{
// We need to wait for user login to get the real settings so return temp ones
SharedSettings = ULyraSettingsShared::CreateTemporarySettings(this);
}
}
return SharedSettings;
}
void ULyraLocalPlayer::LoadSharedSettingsFromDisk(bool bForceLoad)
{
FUniqueNetIdRepl CurrentNetId = GetCachedUniqueNetId();
if (!bForceLoad && SharedSettings && CurrentNetId == NetIdForSharedSettings)
{
// Already loaded once, don't reload
return;
}
ensure(ULyraSettingsShared::AsyncLoadOrCreateSettings(this, ULyraSettingsShared::FOnSettingsLoadedEvent::CreateUObject(this, &ULyraLocalPlayer::OnSharedSettingsLoaded)));
}
void ULyraLocalPlayer::OnSharedSettingsLoaded(ULyraSettingsShared* LoadedOrCreatedSettings)
{
// The settings are applied before it gets here
if (ensure(LoadedOrCreatedSettings))
{
// This will replace the temporary or previously loaded object which will GC out normally
SharedSettings = LoadedOrCreatedSettings;
NetIdForSharedSettings = GetCachedUniqueNetId();
}
}
void ULyraLocalPlayer::OnAudioOutputDeviceChanged(const FString& InAudioOutputDeviceId)
{
FOnCompletedDeviceSwap DevicesSwappedCallback;
DevicesSwappedCallback.BindUFunction(this, FName("OnCompletedAudioDeviceSwap"));
UAudioMixerBlueprintLibrary::SwapAudioOutputDevice(GetWorld(), InAudioOutputDeviceId, DevicesSwappedCallback);
}
void ULyraLocalPlayer::OnCompletedAudioDeviceSwap(const FSwapAudioOutputResult& SwapResult)
{
if (SwapResult.Result == ESwapAudioOutputDeviceResultState::Failure)
{
}
}
void ULyraLocalPlayer::OnControllerChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam)
{
ConditionalBroadcastTeamChanged(this, IntegerToGenericTeamId(OldTeam), IntegerToGenericTeamId(NewTeam));
}
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