File size: 799 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameSettingAction.h"
#include "GameSettingValueScalarDynamic.h"
#include "LyraSettingAction_SafeZoneEditor.generated.h"
class UGameSetting;
class UObject;
UCLASS()
class ULyraSettingValueScalarDynamic_SafeZoneValue : public UGameSettingValueScalarDynamic
{
GENERATED_BODY()
public:
virtual void ResetToDefault() override;
virtual void RestoreToInitial() override;
};
UCLASS()
class ULyraSettingAction_SafeZoneEditor : public UGameSettingAction
{
GENERATED_BODY()
public:
ULyraSettingAction_SafeZoneEditor();
virtual TArray<UGameSetting*> GetChildSettings() override;
private:
UPROPERTY()
TObjectPtr<ULyraSettingValueScalarDynamic_SafeZoneValue> SafeZoneValueSetting;
};
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