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#include "LyraSettingKeyboardInput.h"
#include "EnhancedInputSubsystems.h"
#include "../LyraSettingsLocal.h"
#include "Player/LyraLocalPlayer.h"
#include "PlayerMappableInputConfig.h"
#include "EnhancedInputSubsystems.h"
#include "UserSettings/EnhancedInputUserSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraSettingKeyboardInput)
class ULocalPlayer;
#define LOCTEXT_NAMESPACE "LyraSettings"
namespace Lyra::ErrorMessages
{
static const FText UnknownMappingName = LOCTEXT("LyraErrors_UnknownMappingName", "Unknown Mapping");
}
ULyraSettingKeyboardInput::ULyraSettingKeyboardInput()
{
bReportAnalytics = false;
}
FText ULyraSettingKeyboardInput::GetSettingDisplayName() const
{
if (const FKeyMappingRow* Row = FindKeyMappingRow())
{
if (Row->HasAnyMappings())
{
return Row->Mappings.begin()->GetDisplayName();
}
}
return Lyra::ErrorMessages::UnknownMappingName;
}
FText ULyraSettingKeyboardInput::GetSettingDisplayCategory() const
{
if (const FKeyMappingRow* Row = FindKeyMappingRow())
{
if (Row->HasAnyMappings())
{
return Row->Mappings.begin()->GetDisplayCategory();
}
}
return Lyra::ErrorMessages::UnknownMappingName;
}
const FKeyMappingRow* ULyraSettingKeyboardInput::FindKeyMappingRow() const
{
if (const UEnhancedPlayerMappableKeyProfile* Profile = FindMappableKeyProfile())
{
return Profile->FindKeyMappingRow(ActionMappingName);
}
ensure(false);
return nullptr;
}
UEnhancedPlayerMappableKeyProfile* ULyraSettingKeyboardInput::FindMappableKeyProfile() const
{
if (UEnhancedInputUserSettings* Settings = GetUserSettings())
{
return Settings->GetKeyProfileWithId(ProfileIdentifier);
}
ensure(false);
return nullptr;
}
UEnhancedInputUserSettings* ULyraSettingKeyboardInput::GetUserSettings() const
{
if(ULyraLocalPlayer* LyraLocalPlayer = Cast<ULyraLocalPlayer>(LocalPlayer))
{
// Map the key to the player key profile
if (UEnhancedInputLocalPlayerSubsystem* System = LyraLocalPlayer->GetSubsystem<UEnhancedInputLocalPlayerSubsystem>())
{
return System->GetUserSettings();
}
}
return nullptr;
}
void ULyraSettingKeyboardInput::OnInitialized()
{
DynamicDetails = FGetGameSettingsDetails::CreateLambda([this](ULocalPlayer&)
{
if (const FKeyMappingRow* Row = FindKeyMappingRow())
{
if (Row->HasAnyMappings())
{
return FText::Format(LOCTEXT("DynamicDetails_KeyboardInputAction", "Bindings for {0}"), Row->Mappings.begin()->GetDisplayName());
}
}
return FText::GetEmpty();
});
Super::OnInitialized();
}
void ULyraSettingKeyboardInput::InitializeInputData(const UEnhancedPlayerMappableKeyProfile* KeyProfile, const FKeyMappingRow& MappingData, const FPlayerMappableKeyQueryOptions& InQueryOptions)
{
check(KeyProfile);
ProfileIdentifier = KeyProfile->GetProfileIdString();
QueryOptions = InQueryOptions;
for (const FPlayerKeyMapping& Mapping : MappingData.Mappings)
{
// Only add mappings that pass the query filters that have been provided upon creation
if (!KeyProfile->DoesMappingPassQueryOptions(Mapping, QueryOptions))
{
continue;
}
ActionMappingName = Mapping.GetMappingName();
InitialKeyMappings.Add(Mapping.GetSlot(), Mapping.GetCurrentKey());
const FText& MappingDisplayName =Mapping.GetDisplayName();
if (!MappingDisplayName.IsEmpty())
{
SetDisplayName(MappingDisplayName);
}
}
const FString NameString = TEXT("KBM_Input_") + ActionMappingName.ToString();
SetDevName(*NameString);
}
FText ULyraSettingKeyboardInput::GetKeyTextFromSlot(const EPlayerMappableKeySlot InSlot) const
{
if (const UEnhancedPlayerMappableKeyProfile* Profile = FindMappableKeyProfile())
{
FPlayerMappableKeyQueryOptions QueryOptionsForSlot = QueryOptions;
QueryOptionsForSlot.SlotToMatch = InSlot;
if (const FKeyMappingRow* Row = FindKeyMappingRow())
{
for (const FPlayerKeyMapping& Mapping : Row->Mappings)
{
if (Profile->DoesMappingPassQueryOptions(Mapping, QueryOptionsForSlot))
{
return Mapping.GetCurrentKey().GetDisplayName();
}
}
}
}
return EKeys::Invalid.GetDisplayName();
}
void ULyraSettingKeyboardInput::ResetToDefault()
{
if (UEnhancedInputUserSettings* Settings = GetUserSettings())
{
FMapPlayerKeyArgs Args = {};
Args.MappingName = ActionMappingName;
FGameplayTagContainer FailureReason;
Settings->ResetAllPlayerKeysInRow(Args, FailureReason);
NotifySettingChanged(EGameSettingChangeReason::Change);
}
}
void ULyraSettingKeyboardInput::StoreInitial()
{
if (const UEnhancedPlayerMappableKeyProfile* Profile = FindMappableKeyProfile())
{
if(const FKeyMappingRow* Row = FindKeyMappingRow())
{
for (const FPlayerKeyMapping& Mapping : Row->Mappings)
{
if (Profile->DoesMappingPassQueryOptions(Mapping, QueryOptions))
{
ActionMappingName = Mapping.GetMappingName();
InitialKeyMappings.Add(Mapping.GetSlot(), Mapping.GetCurrentKey());
}
}
}
}
}
void ULyraSettingKeyboardInput::RestoreToInitial()
{
for (TPair<EPlayerMappableKeySlot, FKey> Pair : InitialKeyMappings)
{
ChangeBinding((int32)Pair.Key, Pair.Value);
}
}
bool ULyraSettingKeyboardInput::ChangeBinding(int32 InKeyBindSlot, FKey NewKey)
{
if (!NewKey.IsGamepadKey())
{
FMapPlayerKeyArgs Args = {};
Args.MappingName = ActionMappingName;
Args.Slot = (EPlayerMappableKeySlot) (static_cast<uint8>(InKeyBindSlot));
Args.NewKey = NewKey;
// If you want to, you can additionally specify this mapping to only be applied to a certain hardware device or key profile
//Args.ProfileId =
//Args.HardwareDeviceId =
if (UEnhancedInputUserSettings* Settings = GetUserSettings())
{
FGameplayTagContainer FailureReason;
Settings->MapPlayerKey(Args, FailureReason);
NotifySettingChanged(EGameSettingChangeReason::Change);
}
return true;
}
return false;
}
void ULyraSettingKeyboardInput::GetAllMappedActionsFromKey(int32 InKeyBindSlot, FKey Key, TArray<FName>& OutActionNames) const
{
if (const UEnhancedPlayerMappableKeyProfile* Profile = FindMappableKeyProfile())
{
Profile->GetMappingNamesForKey(Key, OutActionNames);
}
}
bool ULyraSettingKeyboardInput::IsMappingCustomized() const
{
bool bResult = false;
if (const UEnhancedPlayerMappableKeyProfile* Profile = FindMappableKeyProfile())
{
FPlayerMappableKeyQueryOptions QueryOptionsForSlot = QueryOptions;
if (const FKeyMappingRow* Row = FindKeyMappingRow())
{
for (const FPlayerKeyMapping& Mapping : Row->Mappings)
{
if (Profile->DoesMappingPassQueryOptions(Mapping, QueryOptionsForSlot))
{
bResult |= Mapping.IsCustomized();
}
}
}
}
return bResult;
}
#undef LOCTEXT_NAMESPACE
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