File size: 1,930 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnhancedActionKeyMapping.h"
#include "GameSettingValue.h"
#include "UserSettings/EnhancedInputUserSettings.h"
#include "LyraSettingKeyboardInput.generated.h"
class UObject;
//--------------------------------------
// ULyraSettingKeyboardInput
//--------------------------------------
UCLASS()
class ULyraSettingKeyboardInput : public UGameSettingValue
{
GENERATED_BODY()
public:
ULyraSettingKeyboardInput();
void InitializeInputData(const UEnhancedPlayerMappableKeyProfile* KeyProfile, const FKeyMappingRow& MappingData, const FPlayerMappableKeyQueryOptions& QueryOptions);
FText GetKeyTextFromSlot(const EPlayerMappableKeySlot InSlot) const;
virtual void StoreInitial() override;
virtual void ResetToDefault() override;
virtual void RestoreToInitial() override;
bool ChangeBinding(int32 InKeyBindSlot, FKey NewKey);
void GetAllMappedActionsFromKey(int32 InKeyBindSlot, FKey Key, TArray<FName>& OutActionNames) const;
/** Returns true if mappings on this setting have been customized */
bool IsMappingCustomized() const;
FText GetSettingDisplayName() const;
FText GetSettingDisplayCategory() const;
const FKeyMappingRow* FindKeyMappingRow() const;
UEnhancedPlayerMappableKeyProfile* FindMappableKeyProfile() const;
UEnhancedInputUserSettings* GetUserSettings() const;
protected:
/** ULyraSetting */
virtual void OnInitialized() override;
protected:
/** The name of this action's mappings */
FName ActionMappingName;
/** The query options to filter down keys on this setting for */
FPlayerMappableKeyQueryOptions QueryOptions;
/** The profile identifier that this key setting is from */
FString ProfileIdentifier;
/** Store the initial key mappings that are set on this for each slot */
TMap<EPlayerMappableKeySlot, FKey> InitialKeyMappings;
};
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