File size: 1,360 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AudioMixerBlueprintLibrary.h"
#include "GameSettingValueDiscreteDynamic.h"
#include "LyraSettingValueDiscreteDynamic_AudioOutputDevice.generated.h"
class UObject;
struct FFrame;
enum class EAudioDeviceChangedRole : uint8;
UCLASS()
class ULyraSettingValueDiscreteDynamic_AudioOutputDevice : public UGameSettingValueDiscreteDynamic
{
GENERATED_BODY()
public:
virtual ~ULyraSettingValueDiscreteDynamic_AudioOutputDevice() = default;
/** UGameSettingValueDiscrete */
virtual void SetDiscreteOptionByIndex(int32 Index) override;
protected:
virtual void OnInitialized() override;
public:
UFUNCTION()
void OnAudioOutputDevicesObtained(const TArray<FAudioOutputDeviceInfo>& AvailableDevices);
UFUNCTION()
void OnCompletedDeviceSwap(const FSwapAudioOutputResult& SwapResult);
UFUNCTION()
void DeviceAddedOrRemoved(FString DeviceId);
UFUNCTION()
void DefaultDeviceChanged(EAudioDeviceChangedRole InRole, FString DeviceId);
protected:
TArray<FAudioOutputDeviceInfo> OutputDevices;
FString CurrentDeviceId;
FString SystemDefaultDeviceId;
int32 LastKnownGoodIndex = 0;
bool bRequestDefault = false;
FOnAudioOutputDevicesObtained DevicesObtainedCallback;
FOnCompletedDeviceSwap DevicesSwappedCallback;
};
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