File size: 3,199 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraSettingValueDiscrete_OverallQuality.h"
#include "Engine/Engine.h"
#include "Settings/LyraSettingsLocal.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraSettingValueDiscrete_OverallQuality)
#define LOCTEXT_NAMESPACE "LyraSettings"
ULyraSettingValueDiscrete_OverallQuality::ULyraSettingValueDiscrete_OverallQuality()
{
}
void ULyraSettingValueDiscrete_OverallQuality::OnInitialized()
{
Super::OnInitialized();
ULyraSettingsLocal* UserSettings = ULyraSettingsLocal::Get();
const int32 MaxQualityLevel = UserSettings->GetMaxSupportedOverallQualityLevel();
auto AddOptionIfPossible = [&](int Index, FText&& Value) { if ((MaxQualityLevel < 0) || (Index <= MaxQualityLevel)) { Options.Add(Value); }};
AddOptionIfPossible(0, LOCTEXT("VideoQualityOverall_Low", "Low"));
AddOptionIfPossible(1, LOCTEXT("VideoQualityOverall_Medium", "Medium"));
AddOptionIfPossible(2, LOCTEXT("VideoQualityOverall_High", "High"));
AddOptionIfPossible(3, LOCTEXT("VideoQualityOverall_Epic", "Epic"));
OptionsWithCustom = Options;
OptionsWithCustom.Add(LOCTEXT("VideoQualityOverall_Custom", "Custom"));
const int32 LowestQualityWithFrameRateLimit = UserSettings->GetLowestQualityWithFrameRateLimit();
if (Options.IsValidIndex(LowestQualityWithFrameRateLimit))
{
SetWarningRichText(FText::Format(LOCTEXT("OverallQuality_Mobile_ImpactsFramerate", "<strong>Note: Changing the Quality setting to {0} or higher might limit your framerate.</>"), Options[LowestQualityWithFrameRateLimit]));
}
}
void ULyraSettingValueDiscrete_OverallQuality::StoreInitial()
{
}
void ULyraSettingValueDiscrete_OverallQuality::ResetToDefault()
{
}
void ULyraSettingValueDiscrete_OverallQuality::RestoreToInitial()
{
}
void ULyraSettingValueDiscrete_OverallQuality::SetDiscreteOptionByIndex(int32 Index)
{
UGameUserSettings* UserSettings = CastChecked<UGameUserSettings>(GEngine->GetGameUserSettings());
if (Index == GetCustomOptionIndex())
{
// Leave everything as is we're in a custom setup.
}
else
{
// Low / Medium / High / Epic
UserSettings->SetOverallScalabilityLevel(Index);
}
NotifySettingChanged(EGameSettingChangeReason::Change);
}
int32 ULyraSettingValueDiscrete_OverallQuality::GetDiscreteOptionIndex() const
{
const int32 OverallQualityLevel = GetOverallQualityLevel();
if (OverallQualityLevel == INDEX_NONE)
{
return GetCustomOptionIndex();
}
return OverallQualityLevel;
}
TArray<FText> ULyraSettingValueDiscrete_OverallQuality::GetDiscreteOptions() const
{
const int32 OverallQualityLevel = GetOverallQualityLevel();
if (OverallQualityLevel == INDEX_NONE)
{
return OptionsWithCustom;
}
else
{
return Options;
}
}
int32 ULyraSettingValueDiscrete_OverallQuality::GetCustomOptionIndex() const
{
return OptionsWithCustom.Num() - 1;
}
int32 ULyraSettingValueDiscrete_OverallQuality::GetOverallQualityLevel() const
{
const UGameUserSettings* UserSettings = CastChecked<const UGameUserSettings>(GEngine->GetGameUserSettings());
return UserSettings->GetOverallScalabilityLevel();
}
#undef LOCTEXT_NAMESPACE
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