File size: 4,544 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraSettingValueDiscrete_PerfStat.h"
#include "CommonUIVisibilitySubsystem.h"
#include "Performance/LyraPerformanceSettings.h"
#include "Performance/LyraPerformanceStatTypes.h"
#include "Settings/LyraSettingsLocal.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraSettingValueDiscrete_PerfStat)
class ULocalPlayer;
#define LOCTEXT_NAMESPACE "LyraSettings"
//////////////////////////////////////////////////////////////////////
class FGameSettingEditCondition_PerfStatAllowed : public FGameSettingEditCondition
{
public:
static TSharedRef<FGameSettingEditCondition_PerfStatAllowed> Get(ELyraDisplayablePerformanceStat Stat)
{
return MakeShared<FGameSettingEditCondition_PerfStatAllowed>(Stat);
}
FGameSettingEditCondition_PerfStatAllowed(ELyraDisplayablePerformanceStat Stat)
: AssociatedStat(Stat)
{
}
//~FGameSettingEditCondition interface
virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override
{
const FGameplayTagContainer& VisibilityTags = UCommonUIVisibilitySubsystem::GetChecked(InLocalPlayer)->GetVisibilityTags();
bool bCanShowStat = false;
for (const FLyraPerformanceStatGroup& Group : GetDefault<ULyraPerformanceSettings>()->UserFacingPerformanceStats) //@TODO: Move this stuff to per-platform instead of doing vis queries too?
{
if (Group.AllowedStats.Contains(AssociatedStat))
{
const bool bShowGroup = (Group.VisibilityQuery.IsEmpty() || Group.VisibilityQuery.Matches(VisibilityTags));
if (bShowGroup)
{
bCanShowStat = true;
break;
}
}
}
if (!bCanShowStat)
{
InOutEditState.Hide(TEXT("Stat is not listed in ULyraPerformanceSettings or is suppressed by current platform traits"));
}
}
//~End of FGameSettingEditCondition interface
private:
ELyraDisplayablePerformanceStat AssociatedStat;
};
//////////////////////////////////////////////////////////////////////
ULyraSettingValueDiscrete_PerfStat::ULyraSettingValueDiscrete_PerfStat()
{
}
void ULyraSettingValueDiscrete_PerfStat::SetStat(ELyraDisplayablePerformanceStat InStat)
{
StatToDisplay = InStat;
SetDevName(FName(*FString::Printf(TEXT("PerfStat_%d"), (int32)StatToDisplay)));
AddEditCondition(FGameSettingEditCondition_PerfStatAllowed::Get(StatToDisplay));
}
void ULyraSettingValueDiscrete_PerfStat::AddMode(FText&& Label, ELyraStatDisplayMode Mode)
{
Options.Emplace(MoveTemp(Label));
DisplayModes.Add(Mode);
}
void ULyraSettingValueDiscrete_PerfStat::OnInitialized()
{
Super::OnInitialized();
AddMode(LOCTEXT("PerfStatDisplayMode_None", "None"), ELyraStatDisplayMode::Hidden);
AddMode(LOCTEXT("PerfStatDisplayMode_TextOnly", "Text Only"), ELyraStatDisplayMode::TextOnly);
AddMode(LOCTEXT("PerfStatDisplayMode_GraphOnly", "Graph Only"), ELyraStatDisplayMode::GraphOnly);
AddMode(LOCTEXT("PerfStatDisplayMode_TextAndGraph", "Text and Graph"), ELyraStatDisplayMode::TextAndGraph);
}
void ULyraSettingValueDiscrete_PerfStat::StoreInitial()
{
const ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get();
InitialMode = Settings->GetPerfStatDisplayState(StatToDisplay);
}
void ULyraSettingValueDiscrete_PerfStat::ResetToDefault()
{
ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get();
Settings->SetPerfStatDisplayState(StatToDisplay, ELyraStatDisplayMode::Hidden);
NotifySettingChanged(EGameSettingChangeReason::ResetToDefault);
}
void ULyraSettingValueDiscrete_PerfStat::RestoreToInitial()
{
ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get();
Settings->SetPerfStatDisplayState(StatToDisplay, InitialMode);
NotifySettingChanged(EGameSettingChangeReason::RestoreToInitial);
}
void ULyraSettingValueDiscrete_PerfStat::SetDiscreteOptionByIndex(int32 Index)
{
if (DisplayModes.IsValidIndex(Index))
{
const ELyraStatDisplayMode DisplayMode = DisplayModes[Index];
ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get();
Settings->SetPerfStatDisplayState(StatToDisplay, DisplayMode);
}
NotifySettingChanged(EGameSettingChangeReason::Change);
}
int32 ULyraSettingValueDiscrete_PerfStat::GetDiscreteOptionIndex() const
{
const ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get();
return DisplayModes.Find(Settings->GetPerfStatDisplayState(StatToDisplay));
}
TArray<FText> ULyraSettingValueDiscrete_PerfStat::GetDiscreteOptions() const
{
return Options;
}
#undef LOCTEXT_NAMESPACE
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