File size: 2,546 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraGameSettingRegistry.h"
#include "GameSettingCollection.h"
#include "LyraSettingsLocal.h"
#include "LyraSettingsShared.h"
#include "Player/LyraLocalPlayer.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraGameSettingRegistry)
DEFINE_LOG_CATEGORY(LogLyraGameSettingRegistry);
#define LOCTEXT_NAMESPACE "Lyra"
//--------------------------------------
// ULyraGameSettingRegistry
//--------------------------------------
ULyraGameSettingRegistry::ULyraGameSettingRegistry()
{
}
ULyraGameSettingRegistry* ULyraGameSettingRegistry::Get(ULyraLocalPlayer* InLocalPlayer)
{
ULyraGameSettingRegistry* Registry = FindObject<ULyraGameSettingRegistry>(InLocalPlayer, TEXT("LyraGameSettingRegistry"), true);
if (Registry == nullptr)
{
Registry = NewObject<ULyraGameSettingRegistry>(InLocalPlayer, TEXT("LyraGameSettingRegistry"));
Registry->Initialize(InLocalPlayer);
}
return Registry;
}
bool ULyraGameSettingRegistry::IsFinishedInitializing() const
{
if (Super::IsFinishedInitializing())
{
if (ULyraLocalPlayer* LocalPlayer = Cast<ULyraLocalPlayer>(OwningLocalPlayer))
{
if (LocalPlayer->GetSharedSettings() == nullptr)
{
return false;
}
}
return true;
}
return false;
}
void ULyraGameSettingRegistry::OnInitialize(ULocalPlayer* InLocalPlayer)
{
ULyraLocalPlayer* LyraLocalPlayer = Cast<ULyraLocalPlayer>(InLocalPlayer);
VideoSettings = InitializeVideoSettings(LyraLocalPlayer);
InitializeVideoSettings_FrameRates(VideoSettings, LyraLocalPlayer);
RegisterSetting(VideoSettings);
AudioSettings = InitializeAudioSettings(LyraLocalPlayer);
RegisterSetting(AudioSettings);
GameplaySettings = InitializeGameplaySettings(LyraLocalPlayer);
RegisterSetting(GameplaySettings);
MouseAndKeyboardSettings = InitializeMouseAndKeyboardSettings(LyraLocalPlayer);
RegisterSetting(MouseAndKeyboardSettings);
GamepadSettings = InitializeGamepadSettings(LyraLocalPlayer);
RegisterSetting(GamepadSettings);
}
void ULyraGameSettingRegistry::SaveChanges()
{
Super::SaveChanges();
if (ULyraLocalPlayer* LocalPlayer = Cast<ULyraLocalPlayer>(OwningLocalPlayer))
{
// Game user settings need to be applied to handle things like resolution, this saves indirectly
LocalPlayer->GetLocalSettings()->ApplySettings(false);
LocalPlayer->GetSharedSettings()->ApplySettings();
LocalPlayer->GetSharedSettings()->SaveSettings();
}
}
#undef LOCTEXT_NAMESPACE
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