File size: 2,616 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DataSource/GameSettingDataSourceDynamic.h" // IWYU pragma: keep
#include "GameSettingRegistry.h"
#include "Settings/LyraSettingsLocal.h" // IWYU pragma: keep
#include "LyraGameSettingRegistry.generated.h"
class ULocalPlayer;
class UObject;
//--------------------------------------
// ULyraGameSettingRegistry
//--------------------------------------
class UGameSettingCollection;
class ULyraLocalPlayer;
DECLARE_LOG_CATEGORY_EXTERN(LogLyraGameSettingRegistry, Log, Log);
#define GET_SHARED_SETTINGS_FUNCTION_PATH(FunctionOrPropertyName) \
MakeShared<FGameSettingDataSourceDynamic>(TArray<FString>({ \
GET_FUNCTION_NAME_STRING_CHECKED(ULyraLocalPlayer, GetSharedSettings), \
GET_FUNCTION_NAME_STRING_CHECKED(ULyraSettingsShared, FunctionOrPropertyName) \
}))
#define GET_LOCAL_SETTINGS_FUNCTION_PATH(FunctionOrPropertyName) \
MakeShared<FGameSettingDataSourceDynamic>(TArray<FString>({ \
GET_FUNCTION_NAME_STRING_CHECKED(ULyraLocalPlayer, GetLocalSettings), \
GET_FUNCTION_NAME_STRING_CHECKED(ULyraSettingsLocal, FunctionOrPropertyName) \
}))
/**
*
*/
UCLASS()
class ULyraGameSettingRegistry : public UGameSettingRegistry
{
GENERATED_BODY()
public:
ULyraGameSettingRegistry();
static ULyraGameSettingRegistry* Get(ULyraLocalPlayer* InLocalPlayer);
virtual void SaveChanges() override;
protected:
virtual void OnInitialize(ULocalPlayer* InLocalPlayer) override;
virtual bool IsFinishedInitializing() const override;
UGameSettingCollection* InitializeVideoSettings(ULyraLocalPlayer* InLocalPlayer);
void InitializeVideoSettings_FrameRates(UGameSettingCollection* Screen, ULyraLocalPlayer* InLocalPlayer);
void AddPerformanceStatPage(UGameSettingCollection* Screen, ULyraLocalPlayer* InLocalPlayer);
UGameSettingCollection* InitializeAudioSettings(ULyraLocalPlayer* InLocalPlayer);
UGameSettingCollection* InitializeGameplaySettings(ULyraLocalPlayer* InLocalPlayer);
UGameSettingCollection* InitializeMouseAndKeyboardSettings(ULyraLocalPlayer* InLocalPlayer);
UGameSettingCollection* InitializeGamepadSettings(ULyraLocalPlayer* InLocalPlayer);
UPROPERTY()
TObjectPtr<UGameSettingCollection> VideoSettings;
UPROPERTY()
TObjectPtr<UGameSettingCollection> AudioSettings;
UPROPERTY()
TObjectPtr<UGameSettingCollection> GameplaySettings;
UPROPERTY()
TObjectPtr<UGameSettingCollection> MouseAndKeyboardSettings;
UPROPERTY()
TObjectPtr<UGameSettingCollection> GamepadSettings;
};
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