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// Copyright Epic Games, Inc. All Rights Reserved.

#include "LyraGameSettingRegistry.h"

#include "GameSettingCollection.h"
#include "EditCondition/WhenPlayingAsPrimaryPlayer.h"
#include "EditCondition/WhenPlatformHasTrait.h"
#include "CustomSettings/LyraSettingValueDiscrete_Language.h"
#include "LyraSettingsLocal.h"
#include "GameSettingValueDiscreteDynamic.h"
#include "Player/LyraLocalPlayer.h"
#include "Replays/LyraReplaySubsystem.h"

#define LOCTEXT_NAMESPACE "Lyra"

UGameSettingCollection* ULyraGameSettingRegistry::InitializeGameplaySettings(ULyraLocalPlayer* InLocalPlayer)

{
	UGameSettingCollection* Screen = NewObject<UGameSettingCollection>();
	Screen->SetDevName(TEXT("GameplayCollection"));
	Screen->SetDisplayName(LOCTEXT("GameplayCollection_Name", "Gameplay"));
	Screen->Initialize(InLocalPlayer);

	{
		UGameSettingCollection* LanguageSubsection = NewObject<UGameSettingCollection>();
		LanguageSubsection->SetDevName(TEXT("LanguageCollection"));
		LanguageSubsection->SetDisplayName(LOCTEXT("LanguageCollection_Name", "Language"));
		Screen->AddSetting(LanguageSubsection);

		//----------------------------------------------------------------------------------
		{
			ULyraSettingValueDiscrete_Language* Setting = NewObject<ULyraSettingValueDiscrete_Language>();
			Setting->SetDevName(TEXT("Language"));
			Setting->SetDisplayName(LOCTEXT("LanguageSetting_Name", "Language"));
			Setting->SetDescriptionRichText(LOCTEXT("LanguageSetting_Description", "The language of the game."));
			
#if WITH_EDITOR
			if (GIsEditor)
			{
				Setting->SetDescriptionRichText(LOCTEXT("LanguageSetting_WithEditor_Description", "The language of the game.\n\n<text color=\"#ffff00\">WARNING: Language changes will not affect PIE, you'll need to run with -game to test this, or change your PIE language options in the editor preferences.</>"));
			}
#endif
			
			Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get());

			LanguageSubsection->AddSetting(Setting);
		}
		//----------------------------------------------------------------------------------
	}

	{
		UGameSettingCollection* ReplaySubsection = NewObject<UGameSettingCollection>();
		ReplaySubsection->SetDevName(TEXT("ReplayCollection"));
		ReplaySubsection->SetDisplayName(LOCTEXT("ReplayCollection_Name", "Replays"));
		Screen->AddSetting(ReplaySubsection);

		//----------------------------------------------------------------------------------
		{
			UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject<UGameSettingValueDiscreteDynamic_Bool>();
			Setting->SetDevName(TEXT("RecordReplay"));
			Setting->SetDisplayName(LOCTEXT("RecordReplaySetting_Name", "Record Replays"));
			Setting->SetDescriptionRichText(LOCTEXT("RecordReplaySetting_Description", "Automatically record game replays. Experimental feature, recorded demos may have playback issues."));

			Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(ShouldAutoRecordReplays));
			Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetShouldAutoRecordReplays));
			Setting->SetDefaultValue(GetDefault<ULyraSettingsLocal>()->ShouldAutoRecordReplays());

			Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get());
			Setting->AddEditCondition(FWhenPlatformHasTrait::KillIfMissing(ULyraReplaySubsystem::GetPlatformSupportTraitTag(), TEXT("Platform does not support saving replays")));

			ReplaySubsection->AddSetting(Setting);

		}
		//----------------------------------------------------------------------------------

		//----------------------------------------------------------------------------------
		{
			UGameSettingValueDiscreteDynamic_Number* Setting = NewObject<UGameSettingValueDiscreteDynamic_Number>();
			Setting->SetDevName(TEXT("KeepReplayLimit"));
			Setting->SetDisplayName(LOCTEXT("KeepReplayLimitSetting_Name", "Keep Replay Limit"));
			Setting->SetDescriptionRichText(LOCTEXT("KeepReplayLimitSetting_Description", "Number of saved replays to keep, set to 0 for infinite."));

			Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetNumberOfReplaysToKeep));
			Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetNumberOfReplaysToKeep));
			Setting->SetDefaultValue(GetDefault<ULyraSettingsLocal>()->GetNumberOfReplaysToKeep());
			for (int32 Index = 0; Index <= 20; Index++)
			{
				Setting->AddOption(Index, FText::AsNumber(Index));
			}

			Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get());
			Setting->AddEditCondition(FWhenPlatformHasTrait::KillIfMissing(ULyraReplaySubsystem::GetPlatformSupportTraitTag(), TEXT("Platform does not support saving replays")));

			ReplaySubsection->AddSetting(Setting);

		}
		//----------------------------------------------------------------------------------
	}

	return Screen;
}

#undef LOCTEXT_NAMESPACE