File size: 2,132 Bytes
7fd553e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CommonActivatableWidget.h"
#include "Widgets/IGameSettingActionInterface.h"

#include "LyraBrightnessEditor.generated.h"

enum class ECommonInputType : uint8;

class UCommonButtonBase;
class UCommonRichTextBlock;
class UGameSetting;
class UGameSettingValueScalar;
class UObject;
class UWidgetSwitcher;
struct FAnalogInputEvent;
struct FFrame;
struct FGameplayTag;
struct FGeometry;
struct FPointerEvent;

UCLASS(Abstract)
class ULyraBrightnessEditor : public UCommonActivatableWidget, public IGameSettingActionInterface
{
	GENERATED_BODY()

public:
	FSimpleMulticastDelegate OnSafeZoneSet;
	
public:
	ULyraBrightnessEditor(const FObjectInitializer& Initializer);

	// Begin IGameSettingActionInterface
	virtual bool ExecuteActionForSetting_Implementation(FGameplayTag ActionTag, UGameSetting* InSetting) override;
	// End IGameSettingActionInterface

protected:

	UPROPERTY(EditAnywhere, Category = "Restrictions")
	bool bCanCancel = true;

	virtual void NativeOnActivated() override;
	virtual void NativeOnInitialized() override;
	virtual FReply NativeOnAnalogValueChanged(const FGeometry& InGeometry, const FAnalogInputEvent& InAnalogEvent) override;
	virtual FReply NativeOnMouseWheel(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent) override;
	
	void HandleInputModeChanged(ECommonInputType InInputType);

private:
	UFUNCTION()
	void HandleBackClicked();

	UFUNCTION()
	void HandleDoneClicked();

	TWeakObjectPtr<UGameSettingValueScalar> ValueSetting;

	UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true))
	TObjectPtr<UWidgetSwitcher> Switcher_SafeZoneMessage;

	UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true))
	TObjectPtr<UCommonRichTextBlock> RichText_Default;

	UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true))
	TObjectPtr<UCommonButtonBase> Button_Back;

	UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true))
	TObjectPtr<UCommonButtonBase> Button_Done;
};