File size: 1,127 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraActorUtilities.h"
#include "GameFramework/Actor.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraActorUtilities)
EBlueprintExposedNetMode ULyraActorUtilities::SwitchOnNetMode(const UObject* WorldContextObject)
{
ENetMode NetMode = NM_Standalone;
for (const UObject* TestObject = WorldContextObject; TestObject != nullptr; TestObject = TestObject->GetOuter())
{
if (const UActorComponent* Component = Cast<const UActorComponent>(WorldContextObject))
{
NetMode = Component->GetNetMode();
break;
}
else if (const AActor* Actor = Cast<const AActor>(WorldContextObject))
{
NetMode = Actor->GetNetMode();
break;
}
}
switch (NetMode)
{
case NM_Client:
return EBlueprintExposedNetMode::Client;
case NM_Standalone:
return EBlueprintExposedNetMode::Standalone;
case NM_DedicatedServer:
return EBlueprintExposedNetMode::DedicatedServer;
case NM_ListenServer:
return EBlueprintExposedNetMode::ListenServer;
default:
ensure(false);
return EBlueprintExposedNetMode::Standalone;
}
}
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