File size: 2,079 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "Teams/AsyncAction_ObserveTeam.h"
#include "Teams/LyraTeamAgentInterface.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AsyncAction_ObserveTeam)
UAsyncAction_ObserveTeam::UAsyncAction_ObserveTeam(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
UAsyncAction_ObserveTeam* UAsyncAction_ObserveTeam::ObserveTeam(UObject* TeamAgent)
{
return InternalObserveTeamChanges(TeamAgent);
}
UAsyncAction_ObserveTeam* UAsyncAction_ObserveTeam::InternalObserveTeamChanges(TScriptInterface<ILyraTeamAgentInterface> TeamActor)
{
UAsyncAction_ObserveTeam* Action = nullptr;
if (TeamActor != nullptr)
{
Action = NewObject<UAsyncAction_ObserveTeam>();
Action->TeamInterfacePtr = TeamActor;
Action->RegisterWithGameInstance(TeamActor.GetObject());
}
return Action;
}
void UAsyncAction_ObserveTeam::SetReadyToDestroy()
{
Super::SetReadyToDestroy();
// If we're being canceled we need to unhook everything we might have tried listening to.
if (ILyraTeamAgentInterface* TeamInterface = TeamInterfacePtr.Get())
{
TeamInterface->GetTeamChangedDelegateChecked().RemoveAll(this);
}
}
void UAsyncAction_ObserveTeam::Activate()
{
bool bCouldSucceed = false;
int32 CurrentTeamIndex = INDEX_NONE;
if (ILyraTeamAgentInterface* TeamInterface = TeamInterfacePtr.Get())
{
CurrentTeamIndex = GenericTeamIdToInteger(TeamInterface->GetGenericTeamId());
TeamInterface->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnWatchedAgentChangedTeam);
bCouldSucceed = true;
}
// Broadcast once so users get the current state
OnTeamChanged.Broadcast(CurrentTeamIndex != INDEX_NONE, CurrentTeamIndex);
// We weren't able to bind to a delegate so we'll never get any additional updates
if (!bCouldSucceed)
{
SetReadyToDestroy();
}
}
void UAsyncAction_ObserveTeam::OnWatchedAgentChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam)
{
OnTeamChanged.Broadcast(NewTeam != INDEX_NONE, NewTeam);
}
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