File size: 3,247 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraTeamDisplayAsset.h"
#include "Components/MeshComponent.h"
#include "NiagaraComponent.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "Engine/Texture.h"
#include "Teams/LyraTeamSubsystem.h"
#include "UObject/UObjectIterator.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraTeamDisplayAsset)
void ULyraTeamDisplayAsset::ApplyToMaterial(UMaterialInstanceDynamic* Material)
{
if (Material)
{
for (const auto& KVP : ScalarParameters)
{
Material->SetScalarParameterValue(KVP.Key, KVP.Value);
}
for (const auto& KVP : ColorParameters)
{
Material->SetVectorParameterValue(KVP.Key, FVector(KVP.Value));
}
for (const auto& KVP : TextureParameters)
{
Material->SetTextureParameterValue(KVP.Key, KVP.Value);
}
}
}
void ULyraTeamDisplayAsset::ApplyToMeshComponent(UMeshComponent* MeshComponent)
{
if (MeshComponent)
{
for (const auto& KVP : ScalarParameters)
{
MeshComponent->SetScalarParameterValueOnMaterials(KVP.Key, KVP.Value);
}
for (const auto& KVP : ColorParameters)
{
MeshComponent->SetVectorParameterValueOnMaterials(KVP.Key, FVector(KVP.Value));
}
const TArray<UMaterialInterface*> MaterialInterfaces = MeshComponent->GetMaterials();
for (int32 MaterialIndex = 0; MaterialIndex < MaterialInterfaces.Num(); ++MaterialIndex)
{
if (UMaterialInterface* MaterialInterface = MaterialInterfaces[MaterialIndex])
{
UMaterialInstanceDynamic* DynamicMaterial = Cast<UMaterialInstanceDynamic>(MaterialInterface);
if (!DynamicMaterial)
{
DynamicMaterial = MeshComponent->CreateAndSetMaterialInstanceDynamic(MaterialIndex);
}
for (const auto& KVP : TextureParameters)
{
DynamicMaterial->SetTextureParameterValue(KVP.Key, KVP.Value);
}
}
}
}
}
void ULyraTeamDisplayAsset::ApplyToNiagaraComponent(UNiagaraComponent* NiagaraComponent)
{
if (NiagaraComponent)
{
for (const auto& KVP : ScalarParameters)
{
NiagaraComponent->SetVariableFloat(KVP.Key, KVP.Value);
}
for (const auto& KVP : ColorParameters)
{
NiagaraComponent->SetVariableLinearColor(KVP.Key, KVP.Value);
}
for (const auto& KVP : TextureParameters)
{
UTexture* Texture = KVP.Value;
NiagaraComponent->SetVariableTexture(KVP.Key, Texture);
}
}
}
void ULyraTeamDisplayAsset::ApplyToActor(AActor* TargetActor, bool bIncludeChildActors)
{
if (TargetActor != nullptr)
{
TargetActor->ForEachComponent(bIncludeChildActors, [this](UActorComponent* InComponent)
{
if (UMeshComponent* MeshComponent = Cast<UMeshComponent>(InComponent))
{
ApplyToMeshComponent(MeshComponent);
}
else if (UNiagaraComponent* NiagaraComponent = Cast<UNiagaraComponent>(InComponent))
{
ApplyToNiagaraComponent(NiagaraComponent);
}
});
}
}
#if WITH_EDITOR
void ULyraTeamDisplayAsset::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
for (ULyraTeamSubsystem* TeamSubsystem : TObjectRange<ULyraTeamSubsystem>())
{
TeamSubsystem->NotifyTeamDisplayAssetModified(this);
}
}
#endif
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