File size: 1,993 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraTeamInfoBase.h"
#include "Engine/World.h"
#include "Net/UnrealNetwork.h"
#include "Teams/LyraTeamSubsystem.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraTeamInfoBase)
class FLifetimeProperty;
ALyraTeamInfoBase::ALyraTeamInfoBase(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, TeamId(INDEX_NONE)
{
bReplicates = true;
bAlwaysRelevant = true;
NetPriority = 3.0f;
SetReplicatingMovement(false);
}
void ALyraTeamInfoBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ThisClass, TeamTags);
DOREPLIFETIME_CONDITION(ThisClass, TeamId, COND_InitialOnly);
}
void ALyraTeamInfoBase::BeginPlay()
{
Super::BeginPlay();
TryRegisterWithTeamSubsystem();
}
void ALyraTeamInfoBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
if (TeamId != INDEX_NONE)
{
ULyraTeamSubsystem* TeamSubsystem = GetWorld()->GetSubsystem<ULyraTeamSubsystem>();
if (TeamSubsystem)
{
// EndPlay can happen at weird times where the subsystem has already been destroyed
TeamSubsystem->UnregisterTeamInfo(this);
}
}
Super::EndPlay(EndPlayReason);
}
void ALyraTeamInfoBase::RegisterWithTeamSubsystem(ULyraTeamSubsystem* Subsystem)
{
Subsystem->RegisterTeamInfo(this);
}
void ALyraTeamInfoBase::TryRegisterWithTeamSubsystem()
{
if (TeamId != INDEX_NONE)
{
ULyraTeamSubsystem* TeamSubsystem = GetWorld()->GetSubsystem<ULyraTeamSubsystem>();
if (ensure(TeamSubsystem))
{
RegisterWithTeamSubsystem(TeamSubsystem);
}
}
}
void ALyraTeamInfoBase::SetTeamId(int32 NewTeamId)
{
check(HasAuthority());
check(TeamId == INDEX_NONE);
check(NewTeamId != INDEX_NONE);
TeamId = NewTeamId;
TryRegisterWithTeamSubsystem();
}
void ALyraTeamInfoBase::OnRep_TeamId()
{
TryRegisterWithTeamSubsystem();
}
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