File size: 4,636 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CommonUserWidget.h"
#include "MaterialProgressBar.generated.h"
class UImage;
class UMaterialInstanceDynamic;
class UMaterialInterface;
class UWidgetAnimation;
UCLASS(Abstract, meta = (DisableNativeTick))
class UMaterialProgressBar : public UCommonUserWidget
{
GENERATED_BODY()
protected:
virtual void SynchronizeProperties() override;
#if WITH_EDITOR
virtual void OnWidgetRebuilt() override;
#endif
virtual void OnAnimationFinished_Implementation(const UWidgetAnimation* Animation) override;
public:
UFUNCTION(BlueprintCallable)
void SetProgress(float Progress);
UFUNCTION(BlueprintCallable)
void SetStartProgress(float StartProgress);
UFUNCTION(BlueprintCallable)
void SetColorA(FLinearColor ColorA);
UFUNCTION(BlueprintCallable)
void SetColorB(FLinearColor ColorB);
UFUNCTION(BlueprintCallable)
void SetColorBackground(FLinearColor ColorBackground);
UFUNCTION(BlueprintCallable)
void AnimateProgressFromStart(float Start, float End, float AnimSpeed = 1.0f);
UFUNCTION(BlueprintCallable)
void AnimateProgressFromCurrent(float End, float AnimSpeed = 1.0f);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnFillAnimationFinished);
UPROPERTY(BlueprintAssignable)
FOnFillAnimationFinished OnFillAnimationFinished;
private:
void SetProgress_Internal(float Progress);
void SetStartProgress_Internal(float StartProgress);
void SetColorA_Internal(FLinearColor ColorA);
void SetColorB_Internal(FLinearColor ColorB);
void SetColorBackground_Internal(FLinearColor ColorBackground);
UMaterialInstanceDynamic* GetBarDynamicMaterial() const;
UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorA"))
bool bOverrideDefaultColorA = false;
UPROPERTY(EditAnywhere, meta = (DisplayName = "Color A", EditCondition = "bOverrideDefaultColorA"))
FLinearColor CachedColorA;
UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorB"))
bool bOverrideDefaultColorB = false;
UPROPERTY(EditAnywhere, meta = (DisplayName = "Color B", EditCondition = "bOverrideDefaultColorB"))
FLinearColor CachedColorB;
UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorBackground"))
bool bOverrideDefaultColorBackground;
UPROPERTY(EditAnywhere, meta = (DisplayName = "Color Background", EditCondition = "bOverrideDefaultColorBackground"))
FLinearColor CachedColorBackground;
UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "Segments"))
bool bOverrideDefaultSegments = false;
UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultSegments"))
int32 Segments;
UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "SegmentEdge"))
bool bOverrideDefaultSegmentEdge = false;
UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultSegmentEdge"))
float SegmentEdge;
UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "FillEdgeSoftness"))
bool bOverrideDefaultFillEdgeSoftness;
UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultFillEdgeSoftness"))
float FillEdgeSoftness;
UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "GlowEdge"))
bool bOverrideDefaultGlowEdge = false;
UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultGlowEdge"))
float GlowEdge;
UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "GlowSoftness"))
bool bOverrideDefaultGlowSoftness = false;
UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultGlowSoftness"))
float GlowSoftness;
UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "OutlineScale"))
bool bOverrideDefaultOutlineScale = false;
UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultOutlineScale"))
float OutlineScale;
UPROPERTY(EditAnywhere)
bool bUseStroke = true;
UPROPERTY(EditDefaultsOnly)
TObjectPtr<UMaterialInterface> StrokeMaterial;
UPROPERTY(EditDefaultsOnly)
TObjectPtr<UMaterialInterface> NoStrokeMaterial;
#if WITH_EDITORONLY_DATA
UPROPERTY(EditAnywhere, meta = (DisplayName = "Design Time Progress"))
float DesignTime_Progress = 1.0f;
#endif
UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess))
TObjectPtr<UImage> Image_Bar;
UPROPERTY(BlueprintReadOnly, Transient, meta = (BindWidgetAnim, AllowPrivateAccess))
TObjectPtr<UWidgetAnimation> BoundAnim_FillBar;
UPROPERTY(Transient)
mutable TObjectPtr<UMaterialInstanceDynamic> CachedMID;
float CachedProgress = -1.0f;
float CachedStartProgress = -1.0f;
}; |