File size: 1,412 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "ApplyFrontendPerfSettingsAction.h"
#include "Settings/LyraSettingsLocal.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ApplyFrontendPerfSettingsAction)
struct FGameFeatureActivatingContext;
struct FGameFeatureDeactivatingContext;
//////////////////////////////////////////////////////////////////////
// UApplyFrontendPerfSettingsAction
// Game user settings (and engine performance/scalability settings they drive)
// are global, so there's no point in tracking this per world for multi-player PIE:
// we just apply it if any PIE world is in the menu.
//
// However, by default we won't apply front-end performance stuff in the editor
// unless the developer setting ApplyFrontEndPerformanceOptionsInPIE is enabled
int32 UApplyFrontendPerfSettingsAction::ApplicationCounter = 0;
void UApplyFrontendPerfSettingsAction::OnGameFeatureActivating(FGameFeatureActivatingContext& Context)
{
ApplicationCounter++;
if (ApplicationCounter == 1)
{
ULyraSettingsLocal::Get()->SetShouldUseFrontendPerformanceSettings(true);
}
}
void UApplyFrontendPerfSettingsAction::OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context)
{
ApplicationCounter--;
check(ApplicationCounter >= 0);
if (ApplicationCounter == 0)
{
ULyraSettingsLocal::Get()->SetShouldUseFrontendPerformanceSettings(false);
}
}
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