File size: 2,107 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/GameStateComponent.h"
#include "ControlFlowNode.h"
#include "LoadingProcessInterface.h"
#include "LyraFrontendStateComponent.generated.h"
class FControlFlow;
class FString;
class FText;
class UObject;
struct FFrame;
enum class ECommonUserOnlineContext : uint8;
enum class ECommonUserPrivilege : uint8;
class UCommonActivatableWidget;
class UCommonUserInfo;
class ULyraExperienceDefinition;
UCLASS(Abstract)
class ULyraFrontendStateComponent : public UGameStateComponent, public ILoadingProcessInterface
{
GENERATED_BODY()
public:
ULyraFrontendStateComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
//~UActorComponent interface
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
//~End of UActorComponent interface
//~ILoadingProcessInterface interface
virtual bool ShouldShowLoadingScreen(FString& OutReason) const override;
//~End of ILoadingProcessInterface
private:
void OnExperienceLoaded(const ULyraExperienceDefinition* Experience);
UFUNCTION()
void OnUserInitialized(const UCommonUserInfo* UserInfo, bool bSuccess, FText Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext);
void FlowStep_WaitForUserInitialization(FControlFlowNodeRef SubFlow);
void FlowStep_TryShowPressStartScreen(FControlFlowNodeRef SubFlow);
void FlowStep_TryJoinRequestedSession(FControlFlowNodeRef SubFlow);
void FlowStep_TryShowMainScreen(FControlFlowNodeRef SubFlow);
bool bShouldShowLoadingScreen = true;
UPROPERTY(EditAnywhere, Category = UI)
TSoftClassPtr<UCommonActivatableWidget> PressStartScreenClass;
UPROPERTY(EditAnywhere, Category = UI)
TSoftClassPtr<UCommonActivatableWidget> MainScreenClass;
TSharedPtr<FControlFlow> FrontEndFlow;
// If set, this is the in-progress press start screen task
FControlFlowNodePtr InProgressPressStartScreen;
FDelegateHandle OnJoinSessionCompleteEventHandle;
};
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