File size: 5,676 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "IndicatorDescriptor.h"
#include "Engine/LocalPlayer.h"
#include "SceneView.h"
#include "UI/IndicatorSystem/LyraIndicatorManagerComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(IndicatorDescriptor)
bool FIndicatorProjection::Project(const UIndicatorDescriptor& IndicatorDescriptor, const FSceneViewProjectionData& InProjectionData, const FVector2f& ScreenSize, FVector& OutScreenPositionWithDepth)
{
if (USceneComponent* Component = IndicatorDescriptor.GetSceneComponent())
{
TOptional<FVector> WorldLocation;
if (IndicatorDescriptor.GetComponentSocketName() != NAME_None)
{
WorldLocation = Component->GetSocketTransform(IndicatorDescriptor.GetComponentSocketName()).GetLocation();
}
else
{
WorldLocation = Component->GetComponentLocation();
}
const FVector ProjectWorldLocation = WorldLocation.GetValue() + IndicatorDescriptor.GetWorldPositionOffset();
const EActorCanvasProjectionMode ProjectionMode = IndicatorDescriptor.GetProjectionMode();
switch (ProjectionMode)
{
case EActorCanvasProjectionMode::ComponentPoint:
{
if (WorldLocation.IsSet())
{
FVector2D OutScreenSpacePosition;
const bool bInFrontOfCamera = ULocalPlayer::GetPixelPoint(InProjectionData, ProjectWorldLocation, OutScreenSpacePosition, &ScreenSize);
OutScreenSpacePosition.X += IndicatorDescriptor.GetScreenSpaceOffset().X * (bInFrontOfCamera ? 1 : -1);
OutScreenSpacePosition.Y += IndicatorDescriptor.GetScreenSpaceOffset().Y;
if (!bInFrontOfCamera && FBox2f(FVector2f::Zero(), ScreenSize).IsInside((FVector2f)OutScreenSpacePosition))
{
const FVector2f CenterToPosition = (FVector2f(OutScreenSpacePosition) - (ScreenSize / 2)).GetSafeNormal();
OutScreenSpacePosition = FVector2D((ScreenSize / 2) + CenterToPosition * ScreenSize);
}
OutScreenPositionWithDepth = FVector(OutScreenSpacePosition.X, OutScreenSpacePosition.Y, FVector::Dist(InProjectionData.ViewOrigin, ProjectWorldLocation));
return true;
}
return false;
}
case EActorCanvasProjectionMode::ComponentScreenBoundingBox:
case EActorCanvasProjectionMode::ActorScreenBoundingBox:
{
FBox IndicatorBox;
if (ProjectionMode == EActorCanvasProjectionMode::ActorScreenBoundingBox)
{
IndicatorBox = Component->GetOwner()->GetComponentsBoundingBox();
}
else
{
IndicatorBox = Component->Bounds.GetBox();
}
FVector2D LL, UR;
const bool bInFrontOfCamera = ULocalPlayer::GetPixelBoundingBox(InProjectionData, IndicatorBox, LL, UR, &ScreenSize);
const FVector& BoundingBoxAnchor = IndicatorDescriptor.GetBoundingBoxAnchor();
const FVector2D& ScreenSpaceOffset = IndicatorDescriptor.GetScreenSpaceOffset();
FVector ScreenPositionWithDepth;
ScreenPositionWithDepth.X = FMath::Lerp(LL.X, UR.X, BoundingBoxAnchor.X) + ScreenSpaceOffset.X * (bInFrontOfCamera ? 1 : -1);
ScreenPositionWithDepth.Y = FMath::Lerp(LL.Y, UR.Y, BoundingBoxAnchor.Y) + ScreenSpaceOffset.Y;
ScreenPositionWithDepth.Z = FVector::Dist(InProjectionData.ViewOrigin, ProjectWorldLocation);
const FVector2f ScreenSpacePosition = FVector2f(FVector2D(ScreenPositionWithDepth));
if (!bInFrontOfCamera && FBox2f(FVector2f::Zero(), ScreenSize).IsInside(ScreenSpacePosition))
{
const FVector2f CenterToPosition = (ScreenSpacePosition - (ScreenSize / 2)).GetSafeNormal();
const FVector2f ScreenPositionFromBehind = (ScreenSize / 2) + CenterToPosition * ScreenSize;
ScreenPositionWithDepth.X = ScreenPositionFromBehind.X;
ScreenPositionWithDepth.Y = ScreenPositionFromBehind.Y;
}
OutScreenPositionWithDepth = ScreenPositionWithDepth;
return true;
}
case EActorCanvasProjectionMode::ActorBoundingBox:
case EActorCanvasProjectionMode::ComponentBoundingBox:
{
FBox IndicatorBox;
if (ProjectionMode == EActorCanvasProjectionMode::ActorBoundingBox)
{
IndicatorBox = Component->GetOwner()->GetComponentsBoundingBox();
}
else
{
IndicatorBox = Component->Bounds.GetBox();
}
const FVector ProjectBoxPoint = IndicatorBox.GetCenter() + (IndicatorBox.GetSize() * (IndicatorDescriptor.GetBoundingBoxAnchor() - FVector(0.5)));
FVector2D OutScreenSpacePosition;
const bool bInFrontOfCamera = ULocalPlayer::GetPixelPoint(InProjectionData, ProjectBoxPoint, OutScreenSpacePosition, &ScreenSize);
OutScreenSpacePosition.X += IndicatorDescriptor.GetScreenSpaceOffset().X * (bInFrontOfCamera ? 1 : -1);
OutScreenSpacePosition.Y += IndicatorDescriptor.GetScreenSpaceOffset().Y;
if (!bInFrontOfCamera && FBox2f(FVector2f::Zero(), ScreenSize).IsInside((FVector2f)OutScreenSpacePosition))
{
const FVector2f CenterToPosition = (FVector2f(OutScreenSpacePosition) - (ScreenSize / 2)).GetSafeNormal();
OutScreenSpacePosition = FVector2D((ScreenSize / 2) + CenterToPosition * ScreenSize);
}
OutScreenPositionWithDepth = FVector(OutScreenSpacePosition.X, OutScreenSpacePosition.Y, FVector::Dist(InProjectionData.ViewOrigin, ProjectBoxPoint));
return true;
}
}
}
return false;
}
void UIndicatorDescriptor::SetIndicatorManagerComponent(ULyraIndicatorManagerComponent* InManager)
{
// Make sure nobody has set this.
if (ensure(ManagerPtr.IsExplicitlyNull()))
{
ManagerPtr = InManager;
}
}
void UIndicatorDescriptor::UnregisterIndicator()
{
if (ULyraIndicatorManagerComponent* Manager = ManagerPtr.Get())
{
Manager->RemoveIndicator(this);
}
}
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