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7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/Widget.h"
#include "IndicatorLayer.generated.h"
class SActorCanvas;
class SWidget;
class UObject;
UCLASS()
class UIndicatorLayer : public UWidget
{
GENERATED_UCLASS_BODY()
public:
/** Default arrow brush to use if UI is clamped to the screen and needs to show an arrow. */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FSlateBrush ArrowBrush;
protected:
// UWidget interface
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
virtual TSharedRef<SWidget> RebuildWidget() override;
// End UWidget
protected:
TSharedPtr<SActorCanvas> MyActorCanvas;
};
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