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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CommonGameViewportClient.h"

#include "LyraGameViewportClient.generated.h"

class UGameInstance;
class UObject;

UCLASS(BlueprintType)
class ULyraGameViewportClient : public UCommonGameViewportClient
{
	GENERATED_BODY()

public:
	ULyraGameViewportClient();

	virtual void Init(struct FWorldContext& WorldContext, UGameInstance* OwningGameInstance, bool bCreateNewAudioDevice = true) override;
};