File size: 1,995 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraHUD.h"
#include "AbilitySystemComponent.h"
#include "AbilitySystemGlobals.h"
#include "Async/TaskGraphInterfaces.h"
#include "Components/GameFrameworkComponentManager.h"
#include "UObject/UObjectIterator.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraHUD)
class AActor;
class UWorld;
//////////////////////////////////////////////////////////////////////
// ALyraHUD
ALyraHUD::ALyraHUD(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
PrimaryActorTick.bStartWithTickEnabled = false;
}
void ALyraHUD::PreInitializeComponents()
{
Super::PreInitializeComponents();
UGameFrameworkComponentManager::AddGameFrameworkComponentReceiver(this);
}
void ALyraHUD::BeginPlay()
{
UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, UGameFrameworkComponentManager::NAME_GameActorReady);
Super::BeginPlay();
}
void ALyraHUD::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
UGameFrameworkComponentManager::RemoveGameFrameworkComponentReceiver(this);
Super::EndPlay(EndPlayReason);
}
void ALyraHUD::GetDebugActorList(TArray<AActor*>& InOutList)
{
UWorld* World = GetWorld();
Super::GetDebugActorList(InOutList);
// Add all actors with an ability system component.
for (TObjectIterator<UAbilitySystemComponent> It; It; ++It)
{
if (UAbilitySystemComponent* ASC = *It)
{
if (!ASC->HasAnyFlags(RF_ClassDefaultObject | RF_ArchetypeObject))
{
AActor* AvatarActor = ASC->GetAvatarActor();
AActor* OwnerActor = ASC->GetOwnerActor();
if (AvatarActor && UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(AvatarActor))
{
AddActorToDebugList(AvatarActor, InOutList, World);
}
else if (OwnerActor && UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(OwnerActor))
{
AddActorToDebugList(OwnerActor, InOutList, World);
}
}
}
}
}
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