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7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/HUD.h"
#include "LyraHUD.generated.h"
namespace EEndPlayReason { enum Type : int; }
class AActor;
class UObject;
/**
* ALyraHUD
*
* Note that you typically do not need to extend or modify this class, instead you would
* use an "Add Widget" action in your experience to add a HUD layout and widgets to it
*
* This class exists primarily for debug rendering
*/
UCLASS(Config = Game)
class ALyraHUD : public AHUD
{
GENERATED_BODY()
public:
ALyraHUD(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
protected:
//~UObject interface
virtual void PreInitializeComponents() override;
//~End of UObject interface
//~AActor interface
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
//~End of AActor interface
//~AHUD interface
virtual void GetDebugActorList(TArray<AActor*>& InOutList) override;
//~End of AHUD interface
};
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