File size: 1,938 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraSettingScreen.h"
#include "Input/CommonUIInputTypes.h"
#include "Player/LyraLocalPlayer.h"
#include "Settings/LyraGameSettingRegistry.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraSettingScreen)
class UGameSettingRegistry;
void ULyraSettingScreen::NativeOnInitialized()
{
Super::NativeOnInitialized();
BackHandle = RegisterUIActionBinding(FBindUIActionArgs(BackInputActionData, true, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleBackAction)));
ApplyHandle = RegisterUIActionBinding(FBindUIActionArgs(ApplyInputActionData, true, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleApplyAction)));
CancelChangesHandle = RegisterUIActionBinding(FBindUIActionArgs(CancelChangesInputActionData, true, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleCancelChangesAction)));
}
UGameSettingRegistry* ULyraSettingScreen::CreateRegistry()
{
ULyraGameSettingRegistry* NewRegistry = NewObject<ULyraGameSettingRegistry>();
if (ULyraLocalPlayer* LocalPlayer = CastChecked<ULyraLocalPlayer>(GetOwningLocalPlayer()))
{
NewRegistry->Initialize(LocalPlayer);
}
return NewRegistry;
}
void ULyraSettingScreen::HandleBackAction()
{
if (AttemptToPopNavigation())
{
return;
}
ApplyChanges();
DeactivateWidget();
}
void ULyraSettingScreen::HandleApplyAction()
{
ApplyChanges();
}
void ULyraSettingScreen::HandleCancelChangesAction()
{
CancelChanges();
}
void ULyraSettingScreen::OnSettingsDirtyStateChanged_Implementation(bool bSettingsDirty)
{
if (bSettingsDirty)
{
if (!GetActionBindings().Contains(ApplyHandle))
{
AddActionBinding(ApplyHandle);
}
if (!GetActionBindings().Contains(CancelChangesHandle))
{
AddActionBinding(CancelChangesHandle);
}
}
else
{
RemoveActionBinding(ApplyHandle);
RemoveActionBinding(CancelChangesHandle);
}
}
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