File size: 1,277 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DataTable.h"
#include "Widgets/GameSettingScreen.h"
#include "LyraSettingScreen.generated.h"
class UGameSettingRegistry;
class ULyraTabListWidgetBase;
class UObject;
UCLASS(Abstract, meta = (Category = "Settings", DisableNativeTick))
class ULyraSettingScreen : public UGameSettingScreen
{
GENERATED_BODY()
public:
protected:
virtual void NativeOnInitialized() override;
virtual UGameSettingRegistry* CreateRegistry() override;
void HandleBackAction();
void HandleApplyAction();
void HandleCancelChangesAction();
virtual void OnSettingsDirtyStateChanged_Implementation(bool bSettingsDirty) override;
protected:
UPROPERTY(BlueprintReadOnly, Category = Input, meta = (BindWidget, OptionalWidget = true, AllowPrivateAccess = true))
TObjectPtr<ULyraTabListWidgetBase> TopSettingsTabs;
UPROPERTY(EditDefaultsOnly)
FDataTableRowHandle BackInputActionData;
UPROPERTY(EditDefaultsOnly)
FDataTableRowHandle ApplyInputActionData;
UPROPERTY(EditDefaultsOnly)
FDataTableRowHandle CancelChangesInputActionData;
FUIActionBindingHandle BackHandle;
FUIActionBindingHandle ApplyHandle;
FUIActionBindingHandle CancelChangesHandle;
};
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