File size: 1,224 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "UI/LyraTouchRegion.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraTouchRegion)
struct FGeometry;
struct FPointerEvent;
FReply ULyraTouchRegion::NativeOnTouchStarted(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent)
{
bShouldSimulateInput = true;
return Super::NativeOnTouchStarted(InGeometry, InGestureEvent);
}
FReply ULyraTouchRegion::NativeOnTouchMoved(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent)
{
// Input our associatied key as long as the player is touching within our bounds
//InputKeyValue(FVector::OneVector);
bShouldSimulateInput = true;
// Continuously trigger the input if we should
return Super::NativeOnTouchMoved(InGeometry, InGestureEvent);
}
FReply ULyraTouchRegion::NativeOnTouchEnded(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent)
{
bShouldSimulateInput = false;
return Super::NativeOnTouchEnded(InGeometry, InGestureEvent);
}
void ULyraTouchRegion::NativeTick(const FGeometry& MyGeometry, float InDeltaTime)
{
Super::NativeTick(MyGeometry, InDeltaTime);
if(bShouldSimulateInput)
{
InputKeyValue(FVector::OneVector);
}
}
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