File size: 1,780 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraUIManagerSubsystem.h"
#include "CommonLocalPlayer.h"
#include "Engine/GameInstance.h"
#include "GameFramework/HUD.h"
#include "GameUIPolicy.h"
#include "PrimaryGameLayout.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraUIManagerSubsystem)
class FSubsystemCollectionBase;
ULyraUIManagerSubsystem::ULyraUIManagerSubsystem()
{
}
void ULyraUIManagerSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
TickHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateUObject(this, &ULyraUIManagerSubsystem::Tick), 0.0f);
}
void ULyraUIManagerSubsystem::Deinitialize()
{
Super::Deinitialize();
FTSTicker::GetCoreTicker().RemoveTicker(TickHandle);
}
bool ULyraUIManagerSubsystem::Tick(float DeltaTime)
{
SyncRootLayoutVisibilityToShowHUD();
return true;
}
void ULyraUIManagerSubsystem::SyncRootLayoutVisibilityToShowHUD()
{
if (const UGameUIPolicy* Policy = GetCurrentUIPolicy())
{
for (const ULocalPlayer* LocalPlayer : GetGameInstance()->GetLocalPlayers())
{
bool bShouldShowUI = true;
if (const APlayerController* PC = LocalPlayer->GetPlayerController(GetWorld()))
{
const AHUD* HUD = PC->GetHUD();
if (HUD && !HUD->bShowHUD)
{
bShouldShowUI = false;
}
}
if (UPrimaryGameLayout* RootLayout = Policy->GetRootLayout(CastChecked<UCommonLocalPlayer>(LocalPlayer)))
{
const ESlateVisibility DesiredVisibility = bShouldShowUI ? ESlateVisibility::SelfHitTestInvisible : ESlateVisibility::Collapsed;
if (DesiredVisibility != RootLayout->GetVisibility())
{
RootLayout->SetVisibility(DesiredVisibility);
}
}
}
}
}
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