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7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "CircumferenceMarkerWidget.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(CircumferenceMarkerWidget)
class SWidget;
UCircumferenceMarkerWidget::UCircumferenceMarkerWidget(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SetVisibility(ESlateVisibility::HitTestInvisible);
bIsVolatile = true;
}
void UCircumferenceMarkerWidget::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
MyMarkerWidget.Reset();
}
TSharedRef<SWidget> UCircumferenceMarkerWidget::RebuildWidget()
{
MyMarkerWidget = SNew(SCircumferenceMarkerWidget)
.MarkerBrush(&MarkerImage)
.Radius(this->Radius)
.MarkerList(this->MarkerList);
return MyMarkerWidget.ToSharedRef();
}
void UCircumferenceMarkerWidget::SynchronizeProperties()
{
Super::SynchronizeProperties();
MyMarkerWidget->SetRadius(Radius);
MyMarkerWidget->SetMarkerList(MarkerList);
}
void UCircumferenceMarkerWidget::SetRadius(float InRadius)
{
Radius = InRadius;
if (MyMarkerWidget.IsValid())
{
MyMarkerWidget->SetRadius(InRadius);
}
}
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