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7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Inventory/LyraInventoryItemDefinition.h"
#include "InventoryFragment_ReticleConfig.generated.h"
class ULyraReticleWidgetBase;
class UObject;
UCLASS()
class UInventoryFragment_ReticleConfig : public ULyraInventoryItemFragment
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Reticle)
TArray<TSubclassOf<ULyraReticleWidgetBase>> ReticleWidgets;
};
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