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7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/ActorComponent.h"
#include "GameFramework/GameplayMessageSubsystem.h"
#include "LyraDamageLogDebuggerComponent.generated.h"
namespace EEndPlayReason { enum Type : int; }
class UObject;
struct FGameplayTag;
struct FLyraVerbMessage;
struct FFrameDamageEntry
{
int32 NumImpacts = 0;
double SumDamage = 0.0;
double TimeOfFirstHit = 0.0;
};
UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent))
class ULyraDamageLogDebuggerComponent : public UActorComponent
{
GENERATED_BODY()
public:
ULyraDamageLogDebuggerComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
UPROPERTY(EditAnywhere)
double SecondsBetweenDamageBeforeLogging = 1.0;
private:
FGameplayMessageListenerHandle ListenerHandle;
double LastDamageEntryTime = 0.0;
TMap<int64, FFrameDamageEntry> DamageLog;
private:
void OnDamageMessage(FGameplayTag Channel, const FLyraVerbMessage& Payload);
};
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