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| #pragma once
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| #include "CoreMinimal.h"
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| #include "Abilities/GameplayAbility.h"
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| #include "InteractionOption.h"
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| #include "IInteractableTarget.generated.h"
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| struct FInteractionQuery;
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| class FInteractionOptionBuilder
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| {
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| public:
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| FInteractionOptionBuilder(TScriptInterface<IInteractableTarget> InterfaceTargetScope, TArray<FInteractionOption>& InteractOptions)
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| : Scope(InterfaceTargetScope)
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| , Options(InteractOptions)
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| {
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| }
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| void AddInteractionOption(const FInteractionOption& Option)
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| {
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| FInteractionOption& OptionEntry = Options.Add_GetRef(Option);
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| OptionEntry.InteractableTarget = Scope;
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| }
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| private:
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| TScriptInterface<IInteractableTarget> Scope;
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| TArray<FInteractionOption>& Options;
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| };
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| UINTERFACE(MinimalAPI, meta = (CannotImplementInterfaceInBlueprint))
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| class UInteractableTarget : public UInterface
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| {
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| GENERATED_BODY()
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| };
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| class IInteractableTarget
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| {
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| GENERATED_BODY()
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| public:
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| virtual void GatherInteractionOptions(const FInteractionQuery& InteractQuery, FInteractionOptionBuilder& OptionBuilder) = 0;
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| virtual void CustomizeInteractionEventData(const FGameplayTag& InteractionEventTag, FGameplayEventData& InOutEventData) { }
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| };
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