unitysamples / LyraStarterGame /Binaries /DotNET /AutomationTool /AutomationScripts /EpicGames.Oodle.xml
| <doc> | |
| <assembly> | |
| <name>EpicGames.Oodle</name> | |
| </assembly> | |
| <members> | |
| <member name="T:EpicGames.Compression.OodleCompressorType"> | |
| <summary> | |
| Compressor type to use | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressorType.None"> | |
| <summary> | |
| None = memcpy, pass through uncompressed bytes | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressorType.Kraken"> | |
| <summary> | |
| Fast decompression and high compression ratios, amazing! | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressorType.Leviathan"> | |
| <summary> | |
| Leviathan = Kraken's big brother with higher compression, slightly slower decompression. | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressorType.Mermaid"> | |
| <summary> | |
| Mermaid is between Kraken and Selkie - crazy fast, still decent compression. | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressorType.Selkie"> | |
| <summary> | |
| Selkie is a super-fast relative of Mermaid. For maximum decode speed. | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressorType.Hydra"> | |
| <summary> | |
| Hydra, the many-headed beast = Leviathan, Kraken, Mermaid, or Selkie (see $OodleLZ_About_Hydra) | |
| </summary> | |
| </member> | |
| <member name="T:EpicGames.Compression.OodleCompressionLevel"> | |
| <summary> | |
| Compression level | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.None"> | |
| <summary> | |
| Don't compress, just copy raw bytes | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.SuperFast"> | |
| <summary> | |
| Super fast mode, lower compression ratio | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.VeryFast"> | |
| <summary> | |
| Fastest LZ mode with still decent compression ratio | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.Fast"> | |
| <summary> | |
| Fast - good for daily use | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.Normal"> | |
| <summary> | |
| Standard medium speed LZ mode | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.Optimal1"> | |
| <summary> | |
| Optimal parse level 1 (faster optimal encoder) | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.Optimal2"> | |
| <summary> | |
| Optimal parse level 2 (recommended baseline optimal encoder) | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.Optimal3"> | |
| <summary> | |
| Optimal parse level 3 (slower optimal encoder) | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.Optimal4"> | |
| <summary> | |
| Optimal parse level 4 (very slow optimal encoder) | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.Optimal5"> | |
| <summary> | |
| Optimal parse level 5 (don't care about encode speed, maximum compression) | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.HyperFast1"> | |
| <summary> | |
| Faster than SuperFast, less compression | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.HyperFast2"> | |
| <summary> | |
| Faster than HyperFast1, less compression | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.HyperFast3"> | |
| <summary> | |
| Faster than HyperFast2, less compression | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.HyperFast4"> | |
| <summary> | |
| Fastest, less compression | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.HyperFast"> | |
| <summary> | |
| Alias hyperfast base level | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.Optimal"> | |
| <summary> | |
| Alias optimal standard level | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.Max"> | |
| <summary> | |
| Maximum compression level | |
| </summary> | |
| </member> | |
| <member name="F:EpicGames.Compression.OodleCompressionLevel.Min"> | |
| <summary> | |
| fastest compression level | |
| </summary> | |
| </member> | |
| <member name="T:EpicGames.Compression.OodleException"> | |
| <summary> | |
| Base class for oodle exceptions | |
| </summary> | |
| </member> | |
| <member name="M:EpicGames.Compression.OodleException.#ctor(System.String)"> | |
| <summary> | |
| Base class for oodle exceptions | |
| </summary> | |
| </member> | |
| <member name="T:EpicGames.Compression.Oodle"> | |
| <summary> | |
| Wraps an instance of the Oodle compressor | |
| </summary> | |
| </member> | |
| <member name="M:EpicGames.Compression.Oodle.#cctor"> | |
| <summary> | |
| Static constructor. Registers the import resolver for the native Oodle library. | |
| </summary> | |
| </member> | |
| <member name="M:EpicGames.Compression.Oodle.Compress(EpicGames.Compression.OodleCompressorType,System.ReadOnlySpan{System.Byte},System.Span{System.Byte},EpicGames.Compression.OodleCompressionLevel)"> | |
| <summary> | |
| Compress a block of data | |
| </summary> | |
| <param name="compressor">Compressor to use</param> | |
| <param name="inputData">Data to be compressed</param> | |
| <param name="outputData">Buffer for output data</param> | |
| <param name="compressionLevel">Desired compression level</param> | |
| <returns></returns> | |
| </member> | |
| <member name="M:EpicGames.Compression.Oodle.MaximumOutputSize(EpicGames.Compression.OodleCompressorType,System.Int32)"> | |
| <summary> | |
| Determines the max size of the compressed buffer | |
| </summary> | |
| <param name="compressor">Compressor type to use</param> | |
| <param name="uncompressedLength">Length of the input data</param> | |
| <returns>Size of the buffer required for output data</returns> | |
| </member> | |
| <member name="M:EpicGames.Compression.Oodle.Decompress(System.ReadOnlySpan{System.Byte},System.Span{System.Byte})"> | |
| <summary> | |
| Decompresses a block of data | |
| </summary> | |
| <param name="inputData">The compressed buffer</param> | |
| <param name="outputData">Output buffer for decompressed data</param> | |
| <returns></returns> | |
| </member> | |
| </members> | |
| </doc> | |