|
|
|
|
| [CoreUObject.UninitializedScriptStructMembersCheck]
|
| EngineModuleReflectedUninitializedPropertyVerbosity=Error
|
| ProjectModuleReflectedUninitializedPropertyVerbosity=Error
|
| ObjectReferenceReflectedUninitializedPropertyVerbosity=Error
|
|
|
| [DistillSettings]
|
| +FilesToAlwaysDistill="Audio/*"
|
| +FilesToAlwaysDistill="Effects/*"
|
| +FilesToAlwaysDistill="Characters/*"
|
| +FilesToAlwaysDistill="Legal/*"
|
| +FilesToAlwaysDistill="Tools/*"
|
| +FilesToAlwaysDistill="UI/*"
|
| +FilesToAlwaysDistill="Weapons/*"
|
| +FilesToAlwaysDistill="Editor/*"
|
|
|
| [CoreRedirects]
|
|
|
| [/Script/Engine.Engine]
|
| DurationOfErrorsAndWarningsOnHUD=3.0
|
| GameEngine=/Script/LyraGame.LyraGameEngine
|
| UnrealEdEngine=/Script/LyraEditor.LyraEditorEngine
|
| EditorEngine=/Script/LyraEditor.LyraEditorEngine
|
| GameViewportClientClassName=/Script/LyraGame.LyraGameViewportClient
|
| AssetManagerClassName=/Script/LyraGame.LyraAssetManager
|
| WorldSettingsClassName=/Script/LyraGame.LyraWorldSettings
|
| LocalPlayerClassName=/Script/LyraGame.LyraLocalPlayer
|
| GameUserSettingsClassName=/Script/LyraGame.LyraSettingsLocal
|
| NearClipPlane=3.000000
|
|
|
| [/Script/BuildSettings.BuildSettings]
|
| DefaultGameTarget=LyraGame
|
|
|
|
|
|
|
| [/Script/IrisCore.ReplicationStateDescriptorConfig]
|
| +SupportsStructNetSerializerList=(StructName=LyraGameplayAbilityTargetData_SingleTargetHit)
|
|
|
| [/Script/IrisCore.ObjectReplicationBridgeConfig]
|
|
|
| DefaultSpatialFilterName=Spatial
|
|
|
| !FilterConfigs=ClearArray
|
| +FilterConfigs=(ClassName=/Script/Engine.LevelScriptActor, DynamicFilterName=NotRouted)
|
| +FilterConfigs=(ClassName=/Script/Engine.Actor, DynamicFilterName=None))
|
|
|
|
|
| +FilterConfigs=(ClassName=/Script/Engine.Info, DynamicFilterName=None)
|
| +FilterConfigs=(ClassName=/Script/Engine.PlayerState, DynamicFilterName=None)
|
|
|
| +FilterConfigs=(ClassName=/Script/Engine.Pawn, DynamicFilterName=Spatial))
|
| +FilterConfigs=(ClassName=/Script/EntityActor.SimObject, DynamicFilterName=None))
|
|
|
|
|
|
|
| [PacketHandlerComponents]
|
|
|
|
|
|
|
|
|
| [Kismet]
|
| ScriptStackOnWarnings=true
|
|
|
| [/Script/EngineSettings.GameMapsSettings]
|
| GlobalDefaultGameMode=/Game/B_LyraGameMode.B_LyraGameMode_C
|
| GameInstanceClass=/Game/B_LyraGameInstance.B_LyraGameInstance_C
|
| GameDefaultMap=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd
|
| EditorStartupMap=/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview
|
|
|
|
|
| [/Script/Hotfix.OnlineHotfixManager]
|
| HotfixManagerClassName=/Script/LyraGame.LyraHotfixManager
|
|
|
| [/Script/Engine.GarbageCollectionSettings]
|
| gc.GarbageEliminationEnabled=False
|
|
|
| [Core.Log]
|
|
|
|
|
|
|
|
|
| LogHotfixManager=Log
|
|
|
| [/Script/Engine.Player]
|
|
|
| ConfiguredInternetSpeed=200000
|
| ConfiguredLanSpeed=200000
|
|
|
| [/Script/OnlineSubsystemUtils.IpNetDriver]
|
| MaxClientRate=200000
|
| MaxInternetClientRate=200000
|
|
|
| [OnlineServices]
|
| DefaultServices=Null
|
|
|
| [/Script/Engine.AutomationTestSettings]
|
| +MapsToPIETest=/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview
|
| +MapsToPIETest=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd
|
| +MapsToPIETest=/ShooterMaps/Maps/L_Expanse.L_Expanse
|
|
|
| [/Script/Engine.RendererSettings]
|
| r.SkinCache.CompileShaders=True
|
| r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
| r.VirtualTextures=True
|
| r.VirtualTexturedLightmaps=False
|
| r.SupportMaterialLayers=True
|
| r.GPUSkin.Support16BitBoneIndex=True
|
| r.CustomDepth=3
|
| r.GenerateMeshDistanceFields=True
|
| r.AllowStaticLighting=False
|
| r.ClearCoatNormal=True
|
| r.Shadow.Virtual.Enable=1
|
| r.AntiAliasingMethod=4
|
| r.DefaultFeature.MotionBlur=True
|
| r.SupportSkyAtmosphereAffectsHeightFog=True
|
| r.ReflectionMethod=1
|
| r.DynamicGlobalIlluminationMethod=1
|
| r.NumBufferedOcclusionQueries=2
|
| r.InstanceCulling.OcclusionCull=0
|
| r.Lumen.TranslucencyReflections.Enable=1
|
| r.ReflectionCaptureResolution=256
|
| r.RayTracing=True
|
| r.Lumen.HardwareRayTracing=True
|
| r.RayTracing.Shadows=False
|
| r.RayTracing.Skylight=False
|
| r.GPUScene.ParallelUpdate=1
|
| r.GPUSkin.Support16BitBoneIndex=True
|
| r.GPUSkin.UnlimitedBoneInfluences=True
|
| r.SkinCache.DefaultBehavior=0
|
| r.Mobile.EnableStaticAndCSMShadowReceivers=False
|
| r.Mobile.FloatPrecisionMode=2
|
| r.Mobile.AllowDistanceFieldShadows=False
|
| r.Mobile.DisableVertexFog=True
|
| r.Mobile.AmbientOcclusion=False
|
| r.MeshStreaming=True
|
|
|
| r.RayTracing.Geometry.NiagaraMeshes=0
|
| r.RayTracing.Geometry.NiagaraRibbons=0
|
| r.RayTracing.Geometry.NiagaraSprites=0
|
|
|
| [/Script/HardwareTargeting.HardwareTargetingSettings]
|
| TargetedHardwareClass=Desktop
|
| AppliedTargetedHardwareClass=Desktop
|
| DefaultGraphicsPerformance=Maximum
|
| AppliedDefaultGraphicsPerformance=Maximum
|
|
|
| [ConsoleVariables]
|
| net.MaxRPCPerNetUpdate=10
|
| net.PingExcludeFrameTime=1
|
| net.AllowAsyncLoading=1
|
| net.DelayUnmappedRPCs=1
|
| net.AllowPIESeamlessTravel=1
|
| a.EnableQueuedAnimEventsOnServer=1
|
| gpad.DefaultLeftStickInnerDeadZone=0.24
|
| gpad.DefaultRightStickInnerDeadZone=0.27
|
| demo.RecordHz=60.0
|
| demo.RecordHzWhenNotRelevant=10.0
|
| tick.AllowBatchedTicks=1
|
| ini.UseNewDynamicLayers=1
|
|
|
| [/Script/MacTargetPlatform.XcodeProjectSettings]
|
| bUseModernXcode=true
|
| bUseSwiftUIMain=false
|
|
|
| [SystemSettings]
|
| net.SubObjects.DefaultUseSubObjectReplicationList=1
|
|
|
| [/Script/Engine.CollisionProfile]
|
| -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
| -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
| -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
| -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
| -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
| -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
| -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
| -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
| -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
| -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
| -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
| -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
| -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
| -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
| -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
| -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
| -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
| -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
| +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
| +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
| +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
| +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
| +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
| +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
| +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
| +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
| +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
| +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
| +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
| +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
| +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
| +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
| +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
| +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
| +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
| +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
| +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
|
| +Profiles=(Name="LyraPawnMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Overlap),(Channel="Lyra_TraceChannel_Weapon")),HelpMessage="Collision with a Lyra character mesh")
|
| +Profiles=(Name="LyraPawnCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Overlap)),HelpMessage="Collision with a Lyra character capsule")
|
| +Profiles=(Name="Interactable_OverlapDynamic",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Interaction",Response=ECR_Overlap),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Ignore)),HelpMessage="")
|
| +Profiles=(Name="Interactable_BlockDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction",Response=ECR_Overlap)),HelpMessage="")
|
| +Profiles=(Name="AimAssist_OverlapDynamic",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_AimAssist",Response=ECR_Overlap)),HelpMessage="")
|
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Interaction")
|
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon")
|
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon_Capsule")
|
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon_Multi")
|
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_AimAssist")
|
| +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi")))
|
| +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi")))
|
| +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi")))
|
| +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi")))
|
| -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
| -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
| -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
| -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
| -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
| +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
| +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
| +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
| +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
| +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
| -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
| -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
| -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
| -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
| +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
| +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
| +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
| +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
|
| [/Script/Engine.UserInterfaceSettings]
|
| RenderFocusRule=Never
|
| HardwareCursors=()
|
| SoftwareCursors=((Default, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(TextEditBeam, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeLeftRight, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeUpDown, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeSouthEast, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeSouthWest, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(CardinalCross, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(Crosshairs, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(Hand, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(GrabHand, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(GrabHandClosed, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(SlashedCircle, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(EyeDropper, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"))
|
| ApplicationScale=1.000000
|
| UIScaleRule=ScaleToFit
|
| CustomScalingRuleClass=None
|
| UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
|
| bAllowHighDPIInGameMode=False
|
| DesignScreenSize=(X=1920,Y=1080)
|
| bLoadWidgetsOnDedicatedServer=True
|
|
|
| [/Script/Engine.AudioSettings]
|
| DefaultSoundClassName=/Game/Audio/Classes/Overall.Overall
|
| DefaultMediaSoundClassName=/Game/Audio/Classes/RenderedCinematics.RenderedCinematics
|
| DefaultSoundConcurrencyName=/Game/Audio/Concurrency/SCon_Default.SCon_Default
|
| DefaultBaseSoundMix=None
|
| VoiPSoundClass=/Game/Audio/Classes/VoiceChat.VoiceChat
|
| MasterSubmix=/Game/Audio/Submixes/MainSubmix.MainSubmix
|
| BaseDefaultSubmix=None
|
| ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault
|
| EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault
|
| VoiPSampleRate=Low16000Hz
|
| MaximumConcurrentStreams=2
|
| GlobalMinPitchScale=0.250000
|
| GlobalMaxPitchScale=4.000000
|
| +QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64)
|
| bAllowPlayWhenSilent=True
|
| bDisableMasterEQ=True
|
| bAllowCenterChannel3DPanning=False
|
| NumStoppingSources=8
|
| PanningMethod=EqualPower
|
| MonoChannelUpmixMethod=EqualPower
|
| DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
|
|
|
| [/Script/LuminRuntimeSettings.LuminRuntimeSettings]
|
| IconModelPath=(Path="")
|
| IconPortalPath=(Path="")
|
|
|
| [/Script/Engine.TextureEncodingProjectSettings]
|
| bFinalUsesRDO=True
|
| bSharedLinearTextureEncoding=True
|
|
|
| [EnumRemap]
|
|
|
| TEXTUREGROUP_Project01.DisplayName="UI With MIPs"
|
|
|
| [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
| bPackageDataInsideApk=True
|
| bSupportsVulkan=True
|
| bEnableMulticastSupport=True
|
| bSaveSymbols=True
|
|
|
| [/Script/Engine.EditorStreamingSettings]
|
| s.ZenLoaderEnabled=True
|
|
|
| [/Script/Engine.LocalPlayer]
|
| AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
|
|
| [/Script/SignificanceManager.SignificanceManager]
|
| SignificanceManagerClassName=/Script/LyraGame.LyraSignificanceManager
|
|
|
| [/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
| DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
| -D3D12TargetedShaderFormats=PCD3D_SM5
|
| +D3D12TargetedShaderFormats=PCD3D_SM6
|
| -D3D11TargetedShaderFormats=PCD3D_SM5
|
| +D3D11TargetedShaderFormats=PCD3D_SM5
|
| +VulkanTargetedShaderFormats=SF_VULKAN_SM6
|
| Compiler=Default
|
| AudioSampleRate=48000
|
| AudioCallbackBufferFrameSize=256
|
| AudioNumBuffersToEnqueue=7
|
| AudioMaxChannels=0
|
| AudioNumSourceWorkers=4
|
| SpatializationPlugin=Simple ITD
|
| SourceDataOverridePlugin=
|
| ReverbPlugin=Built-in Reverb
|
| OcclusionPlugin=Built-in Occlusion
|
| CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
| CacheSizeKB=65536
|
| MaxChunkSizeOverrideKB=0
|
| bResampleForDevice=False
|
| MaxSampleRate=48000.000000
|
| HighSampleRate=32000.000000
|
| MedSampleRate=24000.000000
|
| LowSampleRate=12000.000000
|
| MinSampleRate=8000.000000
|
| CompressionQualityModifier=1.000000
|
| AutoStreamingThreshold=0.000000
|
| SoundCueCookQualityIndex=-1
|
|
|
| [/Script/Engine.PhysicsSettings]
|
| PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
| DefaultDegreesOfFreedom=Full3D
|
| bSuppressFaceRemapTable=False
|
| bSupportUVFromHitResults=False
|
| bDisableActiveActors=False
|
| bDisableKinematicStaticPairs=False
|
| bDisableKinematicKinematicPairs=False
|
| bDisableCCD=False
|
| bEnableEnhancedDeterminism=False
|
| AnimPhysicsMinDeltaTime=0.000000
|
| bSimulateAnimPhysicsAfterReset=False
|
| MinPhysicsDeltaTime=0.000000
|
| MaxPhysicsDeltaTime=0.033333
|
| bSubstepping=False
|
| bSubsteppingAsync=False
|
| bTickPhysicsAsync=False
|
| AsyncFixedTimeStepSize=0.033333
|
| MaxSubstepDeltaTime=0.016667
|
| MaxSubsteps=6
|
| SyncSceneSmoothingFactor=0.000000
|
| InitialAverageFrameRate=0.016667
|
| PhysXTreeRebuildRate=10
|
| +PhysicalSurfaces=(Type=SurfaceType1,Name="Character")
|
| +PhysicalSurfaces=(Type=SurfaceType2,Name="Concrete")
|
| +PhysicalSurfaces=(Type=SurfaceType3,Name="Glass")
|
| DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
|
| MinDeltaVelocityForHitEvents=0.000000
|
| ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
|
|
|
| [ForwardShadingQuality_SF_VULKAN_SM5_ANDROID ShaderPlatformQualitySettings]
|
| QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
|
| QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
|
| QualityOverrides[2]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
|
| QualityOverrides[3]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
|
|
|
| [Internationalization]
|
| +LocalizationPaths=%GAMEDIR%Content/Localization/EngineOverrides
|
|
|
| [CrashReportClient]
|
| bAgreeToCrashUpload=true
|
|
|
| [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
| bEnablePlugin=True
|
| bAllowNetworkConnection=True
|
| SecurityToken=1E34FAD14FB6811576827AA0EEB85D69
|
| bIncludeInShipping=False
|
| bAllowExternalStartInShipping=False
|
| bCompileAFSProject=False
|
| bUseCompression=False
|
| bLogFiles=False
|
| bReportStats=False
|
| ConnectionType=USBOnly
|
| bUseManualIPAddress=False
|
| ManualIPAddress=
|
|
|
| [/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
| SpatializationPlugin=
|
| SourceDataOverridePlugin=
|
| ReverbPlugin=
|
| OcclusionPlugin=
|
| SoundCueCookQualityIndex=-1
|
| -TargetedRHIs=SF_VULKAN_SM5
|
| +TargetedRHIs=SF_VULKAN_SM6
|
|
|
| [/Script/CommonUser.CommonSessionSubsystem]
|
|
|
| bUseLobbiesDefault=true
|
| bUseLobbiesVoiceChatDefault=true
|
|
|
| [/Script/AutomationController.AutomationControllerSettings]
|
| bSuppressLogWarnings=true
|
| bElevateLogWarningsToErrors=false
|
| +Groups=(Name="Project", Filters=((Contains="Project.", MatchFromStart=true, Exclude=((Contains="Project.Maps.Cycle", MatchFromStart=true)))))
|
|
|
| [AutomationTestExcludelist]
|
| +ExcludeTest=(Map="",Test="Project.Maps.Cycle",Reason="Disabling as this test will warn about an active GameplayCue that is tied to the player. The test finishes before the player can fully spawn into the map.",RHIs=(),Warn=False)
|
|
|
| [/Script/OnlineSubsystemUtils.PartyBeaconHost]
|
| bIsValidationStrRequired = false
|
|
|
| [CsvProfiler]
|
| +EnabledCategories=LyraPerformance
|
|
|
| [/Script/AutomatedPerfTesting.AutomatedReplayPerfTestProjectSettings]
|
| +ReplaysToTest=(FilePath="Build/Replays/LyraSample.replay")
|
| CSVOutputMode=Separate
|
|
|
|
|
|
|