| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FAsyncMixinModule : public IModuleInterface | |
| { | |
| public: | |
| /** IModuleInterface implementation */ | |
| virtual void StartupModule() override; | |
| virtual void ShutdownModule() override; | |
| }; | |
| void FAsyncMixinModule::StartupModule() | |
| { | |
| // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module | |
| } | |
| void FAsyncMixinModule::ShutdownModule() | |
| { | |
| // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, | |
| // we call this function before unloading the module. | |
| } | |
| IMPLEMENT_MODULE(FAsyncMixinModule, AsyncMixin) | |