unitysamples / LyraStarterGame /Plugins /CommonGame /Source /Private /Actions /AsyncAction_CreateWidgetAsync.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UUserWidget; | |
| static const FName InputFilterReason_Template = FName(TEXT("CreatingWidgetAsync")); | |
| UAsyncAction_CreateWidgetAsync::UAsyncAction_CreateWidgetAsync(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| , bSuspendInputUntilComplete(true) | |
| { | |
| } | |
| UAsyncAction_CreateWidgetAsync* UAsyncAction_CreateWidgetAsync::CreateWidgetAsync(UObject* InWorldContextObject, TSoftClassPtr<UUserWidget> InUserWidgetSoftClass, APlayerController* InOwningPlayer, bool bSuspendInputUntilComplete) | |
| { | |
| if (InUserWidgetSoftClass.IsNull()) | |
| { | |
| FFrame::KismetExecutionMessage(TEXT("CreateWidgetAsync was passed a null UserWidgetSoftClass"), ELogVerbosity::Error); | |
| return nullptr; | |
| } | |
| UWorld* World = GEngine->GetWorldFromContextObject(InWorldContextObject, EGetWorldErrorMode::LogAndReturnNull); | |
| UAsyncAction_CreateWidgetAsync* Action = NewObject<UAsyncAction_CreateWidgetAsync>(); | |
| Action->UserWidgetSoftClass = InUserWidgetSoftClass; | |
| Action->OwningPlayer = InOwningPlayer; | |
| Action->World = World; | |
| Action->GameInstance = World->GetGameInstance(); | |
| Action->bSuspendInputUntilComplete = bSuspendInputUntilComplete; | |
| Action->RegisterWithGameInstance(World); | |
| return Action; | |
| } | |
| void UAsyncAction_CreateWidgetAsync::Activate() | |
| { | |
| SuspendInputToken = bSuspendInputUntilComplete ? UCommonUIExtensions::SuspendInputForPlayer(OwningPlayer.Get(), InputFilterReason_Template) : NAME_None; | |
| TWeakObjectPtr<UAsyncAction_CreateWidgetAsync> LocalWeakThis(this); | |
| StreamingHandle = UAssetManager::Get().GetStreamableManager().RequestAsyncLoad( | |
| UserWidgetSoftClass.ToSoftObjectPath(), | |
| FStreamableDelegate::CreateUObject(this, &ThisClass::OnWidgetLoaded), | |
| FStreamableManager::AsyncLoadHighPriority | |
| ); | |
| // Setup a cancel delegate so that we can resume input if this handler is canceled. | |
| StreamingHandle->BindCancelDelegate(FStreamableDelegate::CreateWeakLambda(this, | |
| [this]() | |
| { | |
| UCommonUIExtensions::ResumeInputForPlayer(OwningPlayer.Get(), SuspendInputToken); | |
| }) | |
| ); | |
| } | |
| void UAsyncAction_CreateWidgetAsync::Cancel() | |
| { | |
| Super::Cancel(); | |
| if (StreamingHandle.IsValid()) | |
| { | |
| StreamingHandle->CancelHandle(); | |
| StreamingHandle.Reset(); | |
| } | |
| } | |
| void UAsyncAction_CreateWidgetAsync::OnWidgetLoaded() | |
| { | |
| if (bSuspendInputUntilComplete) | |
| { | |
| UCommonUIExtensions::ResumeInputForPlayer(OwningPlayer.Get(), SuspendInputToken); | |
| } | |
| // If the load as successful, create it, otherwise don't complete this. | |
| TSubclassOf<UUserWidget> UserWidgetClass = UserWidgetSoftClass.Get(); | |
| if (UserWidgetClass) | |
| { | |
| UUserWidget* UserWidget = UWidgetBlueprintLibrary::Create(World.Get(), UserWidgetClass, OwningPlayer.Get()); | |
| OnComplete.Broadcast(UserWidget); | |
| } | |
| StreamingHandle.Reset(); | |
| SetReadyToDestroy(); | |
| } | |