unitysamples / LyraStarterGame /Plugins /CommonGame /Source /Private /Actions /AsyncAction_PushContentToLayerForPlayer.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| UAsyncAction_PushContentToLayerForPlayer::UAsyncAction_PushContentToLayerForPlayer(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| } | |
| UAsyncAction_PushContentToLayerForPlayer* UAsyncAction_PushContentToLayerForPlayer::PushContentToLayerForPlayer(APlayerController* InOwningPlayer, TSoftClassPtr<UCommonActivatableWidget> InWidgetClass, FGameplayTag InLayerName, bool bSuspendInputUntilComplete) | |
| { | |
| if (InWidgetClass.IsNull()) | |
| { | |
| FFrame::KismetExecutionMessage(TEXT("PushContentToLayerForPlayer was passed a null WidgetClass"), ELogVerbosity::Error); | |
| return nullptr; | |
| } | |
| if (UWorld* World = GEngine->GetWorldFromContextObject(InOwningPlayer, EGetWorldErrorMode::LogAndReturnNull)) | |
| { | |
| UAsyncAction_PushContentToLayerForPlayer* Action = NewObject<UAsyncAction_PushContentToLayerForPlayer>(); | |
| Action->WidgetClass = InWidgetClass; | |
| Action->OwningPlayerPtr = InOwningPlayer; | |
| Action->LayerName = InLayerName; | |
| Action->bSuspendInputUntilComplete = bSuspendInputUntilComplete; | |
| Action->RegisterWithGameInstance(World); | |
| return Action; | |
| } | |
| return nullptr; | |
| } | |
| void UAsyncAction_PushContentToLayerForPlayer::Cancel() | |
| { | |
| Super::Cancel(); | |
| if (StreamingHandle.IsValid()) | |
| { | |
| StreamingHandle->CancelHandle(); | |
| StreamingHandle.Reset(); | |
| } | |
| } | |
| void UAsyncAction_PushContentToLayerForPlayer::Activate() | |
| { | |
| if (UPrimaryGameLayout* RootLayout = UPrimaryGameLayout::GetPrimaryGameLayout(OwningPlayerPtr.Get())) | |
| { | |
| TWeakObjectPtr<UAsyncAction_PushContentToLayerForPlayer> WeakThis = this; | |
| StreamingHandle = RootLayout->PushWidgetToLayerStackAsync<UCommonActivatableWidget>(LayerName, bSuspendInputUntilComplete, WidgetClass, [this, WeakThis](EAsyncWidgetLayerState State, UCommonActivatableWidget* Widget) { | |
| if (WeakThis.IsValid()) | |
| { | |
| switch (State) | |
| { | |
| case EAsyncWidgetLayerState::Initialize: | |
| BeforePush.Broadcast(Widget); | |
| break; | |
| case EAsyncWidgetLayerState::AfterPush: | |
| AfterPush.Broadcast(Widget); | |
| SetReadyToDestroy(); | |
| break; | |
| case EAsyncWidgetLayerState::Canceled: | |
| SetReadyToDestroy(); | |
| break; | |
| } | |
| } | |
| SetReadyToDestroy(); | |
| }); | |
| } | |
| else | |
| { | |
| SetReadyToDestroy(); | |
| } | |
| } | |